Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown (Beta)
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Update: Dec 13, 2024 @ 7:31am
by Nanu

  • Added Ogre Kingdoms units
  • Kvas Ability added for monstrous unit:
    • Granted for fighting a battle as or alongside Kislev
    • 30 seconds
    • Heal per second: +0.8% (24% total)
    • Vigour per second: +0.8% (24% total)
    • Rampage!
    • Leadership: +8
    • Melee Attack: +12
    • Charge Bonus: +50%
    • Melee Defence: -8
  • Bugman's Brew Ability added for monstrous unit:
    • Granted for fighting a battle as or alongside Dwarfs
    • 30 seconds
    • Heal per second: +0.8% (24% total)
    • Vigour per second: +0.8% (24% total)
    • Rampage!
    • Leadership: +8
    • Melee Attack: +12
    • Charge Bonus: +50%
    • Melee Defence: -8
  • Terrifying Charge ability added:
    • 15 seconds
    • Attrubute: Causes Terror
    • Affects all allies in range
    • Activates when unit charges
  • Blazing Aura ability added:
    • -15% Armour
    • +20% Weakness to Fire
    • 1 damage per second to up to 16 entities
    • Affects all enemies in range
  • Strength of the Great Bastion reworked:
    • Scalar Bracing: +15% -> +20%
    • Scalar Mass: +20%
    • Melee Defence: +5
    • Leadership: +4
  • Dispelling Aura now grants 25% Magic Resist to nearby allied units
  • Added several new generic and special effects from existing content
  • Updated several special ability phase displays
  • Added missing effects for Chaos Knights of Tzeentch and Doom Knights of Tzeentch
  • Fixed an issue with Swarm of Rats upgrade being freely purchasable
  • Fixed an issue with Steam Tank (Volley Gun) and Landships not properly marked as single entities
  • Fixed an issue with Steam Tank (Volley Gun) explosive ammunition not applying correctly

Update: Nov 7, 2024 @ 5:14pm
by Nanu

  • Fixed an issue with Withering Heat ability that caused it to not apply any effects
  • Fixed an with several single entity units not generating names correctly
  • Added new ability to Skaven units, "Swarm of Rats"
    • Affects all enemies within 35m
    • -4 Leadership
    • -4 Melee Attack
    • -15 Base Weapon Damage
    • -15 AP Weapon Damage
    • 1 damage per second to up to 16 entities
  • Added new words to internal dictionary

Update: Nov 2, 2024 @ 8:38am
by Nanu

  • Added the High Elves
  • Resplendant Armor abilty reworked
    • Melee Attack: +4 -> +0
    • Armour: +10
    • Ward Save: +5%
    • Attribute: Encourage
    • Melee Attack -4 for enemies within 35 units
  • Nouns now have weights determining how likely they are to be chosen.
    • Noun weights are based on generated adjectives, meaning nouns that fail to generate adjectives will have a weight of 0 and not be added to the names list
    • New "minimum_weight" attribute added to noun objects, this will override the calculated weight of nouns if they fail to exceed this value even if they don't generate adjectives
  • Additional words added to dictionary

Update: Sep 21, 2024 @ 7:31pm
by Nanu

Fixed an issue with the mod not properly activating when no modded content is loaded

Update: Sep 21, 2024 @ 7:07am
by Nanu

  • Reworked the naming system. Both nouns and adjectives now have weights, and standard adjectives have higher weights than possessive and location adjectives. This should reduce the number of possessive and location adjectives and increase unit name variety.
  • Fixed an issue with noun_types that caused many adjectives to not generate correctly
  • Names now have a maximum of 2 prefixes
  • Fixed an issue with blacklisted keywords
  • Added new ability "Flashbomb" as possible reward for fighting alongside the Dawi
  • "Dragon Slayer" effect for defeating High Elves now adds Anti Large Ammo to eligible ranged units
  • Added missing Free Company Militia anti large ammo type
  • Added missing "Rampaging Poison" ability
  • Fixed missing explosion on Organ Gun Explosive Ammunition
  • Added option to disable rank 9 for new RoRs
  • Added missing Hellcannon multi shot ammo type
  • Added missing localisation for nanu_dynamic_ror_special_armoured_enemy_melee_ability_relentless_assault
  • Fixed names for Ratling Guns

Update: Jul 21, 2024 @ 9:22am
by Nanu

  • Fixed an issue with Ironbreakers not receiving RoR effects
  • Fixed an issue with Bleeding Attacks having no text
  • Basic Effects, titled Regiment of Renown, now only apply if the dynamic RoR has one or fewer effects. Scripted Ammo effects don't count toward this number.
  • Updated script tools with table.length function

Update: Jul 19, 2024 @ 5:29pm
by Nanu

  • Fixed an issue with Ice Guard Anti Large and Anti Infantry effects being swapped
  • Fixed an issue with minimum rank being one higher than was assigned by the user in MCT
  • Free RoR on new campaign now ignore minimum rank requirements

Update: Jul 18, 2024 @ 12:34pm
by Nanu

  • Fixed an issue with Kislev projectile types being incorrectly assigned
  • Fixed an issue that caused the minimum kills calculation to accidentally include the modifiers of previous units
  • Damage modifier calculation reworked:
    3/( 1 + math.exp( (-100 * enemy_casualties) / damage_dealt )) - 1.5;
    This gives an increase from 0 at 0 kills to 1.5 that rises sharply based on the ratio of damage dealt to enemy casualties and flattens out as kills increase.

Update: Jul 18, 2024 @ 6:47am
by Nanu

Fixed an issue with MCT menu

Update: Jul 17, 2024 @ 5:58pm
by Nanu

  • Added Slaanesh Units
  • Added MCT Support
  • Added new names and adjectives to the name generation dictionary
  • Added Skaven unit keywords to name generation system
  • All damage effects have been reduced by 30-50%
  • Rewrote the formula for determining which units are eligible to become Dynamic Regiments of Renown following a battle
    • New formula for determining the minimum number of kills needed is as follows:
      Unit Kills * ((Unit Rank (1-10) - 11) ^ 2) * (Enemy Army CPScore / (Total Army Kills * 50)) Capped between 0.75 and 1.25 * (((Unit Remaining Health Percent - 30) ^ 2 / 15000) + 0.75) Capped between 0.75 and 1.25 * 0.8 (if Close Victory) * 0.6 (if Heroic or Pyrrhic Victory)
  • Fixed a crash that could occur after fighting a battle with seduced units
  • Fixed an issue with Unstoppable Charge effect granted for defeating human factions not having any effects
  • Fixed an issue with the naming system always choosing the first noun in the list of generated names
  • Removed Empire Knight basic effects from Knights of the Black Rose
  • Added Elite basic effects to Knights of the Black Rose