Forts
Pilotable Planes
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Update: Jun 20 @ 9:50am

Fix ProjectileVisibleRanges

Update: Apr 18 @ 9:15pm

Fix projectile ownership bug?

Update: Apr 5 @ 3:23pm

Add HP bar for planes.
Decrease spitfire turning radius

Update: Mar 9 @ 7:00pm

Allow camera panning toggled with middle mouse (can be changed in keybind menu)

No longer need to zoom out as far to see what youre aiming at.

Update: Feb 14 @ 2:28pm

Fixes:
ai code changes. hopefully it works now.

balances:
increase mk3 plane ammo build times from 90 to 110 seconds

reduce ALCM hp from 40 to 30

Update: Feb 6 @ 1:51am

improve zooming

Update: Feb 2 @ 8:20pm

add sbpp_path = path

Update: Feb 2 @ 5:20pm

add offset_x and offset_y to weapon system

Update: Jan 31 @ 8:30pm

Improve and greatly optimize AI anti air.

improve firing angles on flak, shotgun, and minigun.
lengthen shotgun bullet duration.

Update: Jan 26 @ 7:57pm

Fix spitfire firing effect.
Fix a couple projectiles not targeted by AA.
Fix some HUD issues by forcing SetControlFrame(0) whenever the UI is touched.

When reload bank count is 10 or more, the ui will now use fractions instead of icons (7/11 for example).

Add modding api features:
sb_planes.angle_max (float, radians) limits angle of helicopters.
sb_planes.weapon1.delay (float, seconds) adds delay to weapon firing.
sb_planes.weapon1.delay_effect (string, effect path) spawns effect when weapon is scheduled to fire and has delay.