Tabletop Simulator

Tabletop Simulator

40k Combat Patrol 10th (Scripted)
Showing 1-10 of 31 entries
< 1  2  3  4 >
Update: Jun 1 @ 2:08pm

Fixed IG Kark's gunner wound count on command squad.

Update: Jun 1 @ 1:47am

Update: May 31 @ 8:11am

Update: May 31 @ 8:07am

Added Agents of the imperium CP : Vantarrion Voidsmen, Added DG CP : Gloeming Blades, Added Necrons CP : Mindflenser Murder Court. Added Knights CP and Chaos Knights CP.

Update: May 30 @ 11:20pm

Complete revamp of all datasheet. Final clean on aeldari, ba, da, drukhari, LoV, SM and WE.

Replace BA models with the latest from forceorg.

Update: May 30 @ 9:54pm

Cleaned even more datasheets abilities that are not suppose to be there.
Admech, Chaos Demons, Deathguard, Genestealer Cults, Necrons, Space Wolves, Tyranids.

Update: May 30 @ 2:40pm

Cleaned up datasheet abilities that are not supposed to be in combat patrol in Chaos space marine, Grey Knights, Orks, Tau.

Update: May 28 @ 5:35am

Updated with a fork of FTC maps that support 2v2 multiplayer and the new Combat Patrol Deployments for 3 or 4 players.

Update: May 27 @ 11:07am

Added Multiplayer Rules for 1v1v1 2v2 1v1v1v1 3 man and 4 man
Added CP AM Strike Platoon Gorgonne VI

Update: May 27 @ 11:05am