Rusted Warfare - RTS

Rusted Warfare - RTS

Muv-Luv 1983 -- (DISCONTINUED)
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Update: Jan 19, 2024 @ 8:58am

Changes.

Update: Jan 19, 2024 @ 8:39am

Changes.

Update: Jan 19, 2024 @ 4:45am

Changes.

Update: Jan 19, 2024 @ 2:46am

Changes.

Update: Jan 18, 2024 @ 2:23pm

Changes.

Update: Jan 18, 2024 @ 1:38pm

2024/01/18:- Fixed BUG
- Human AI will build Nuke Launcher, Anti-Laser/Nuke Missile Silo and Orbital Drop Squad earlier
- Unit modify and balance made

Update: Jan 18, 2024 @ 1:22pm

Changes.

Update: Jan 18, 2024 @ 7:38am

Changes.

Update: Jan 17, 2024 @ 7:48pm

Changes.

Update: Jan 17, 2024 @ 6:29pm

Update and Changes:

- Enhance Human AI’s ability to build more tanks and TSFs in the later game

- Slow down the attack waves from BETA in the beginning of the game, player will have more time to build units and defend in the early game

- Increase BETA’s expansion speed

- Enhance the Laser-Class interception ability

- Clearer explanation about Melee TSF being able to attack underwater units

- Each Fort-Class will produce units when AI control it

- Player as BETA can manually use "Burrow Attack" globally, The AI will still automatically use burrow attacks to high level buildings more frequency (Burrows Attack and Orbital Drop are both global attacks). Player will receive the alarm the moment the burrow attacks start.

- Iowa-Class Battleship remove the nuclear missiles

- Reduce the damage of A6 Intruder cannon and 120mm howitzer

- Remove P1000 (RAM killer) and JAS35

- Submarine underwater attack optimization, remove one nuclear missile turret from it

- BETA HIVE increases health, HIVE upgrade logic redo

- The delay of Tank‘s attack is increased, and the cost as well as the construction time are increased