Duck Game
Duck Game Rebuilt
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Actualización: 9 ENE 2024 a las 10:15

# Released v1.4.0.3
## Changes
* [NiK0] Enabling DGR Items or 50-player mode will now make the lobby require DGR
* [Firebreak] Made toggling 50-player mode more accessible
## Bug Fixes
* [Tater] Fixed *FPS Target* not working
* [NiK0] Fixed a bunch of visual issues with items and *Uncapped FPS* (Goodbook, Energy Scimitar, Items spawning in, WAGNUS)
* [NiK0] Fixed some shader issues with modded items
* [NiK0] Fixed issue with mods not getting subscribed to properly when joining modded lobbies
* [NiK0] Fixed stuttery hats when using *Uncapped FPS*
* [NiK0] Fixed some menus sometimes becoming invisible when opening them
* [NiK0] Fixed *dubberspeed* bindings being able to trigger multiple menus at the same time
* [NiK0] Fixed stuff getting graphic culled in the editor when it shouldn't=

Actualización: 6 ENE 2024 a las 18:01

# Released v1.4.0.2
## Bug Fixes
* [Tater] Fixed default keyboard controls not being the same as the "revert to default" controls
* [NiK0] Fixed a game freeze related to uncapped FPS

Actualización: 6 ENE 2024 a las 10:44

# Released v1.4.0.1
## Changes
* [Tater] Added "Unlock All" setting which temporarily enables all unlocks on hats, furniture, modifiers, and arcade machines without modifying your save file.
* [NiK0] You can now choose whether or not mid-game lobbies show up in the server browser
## Bug Fixes
* [Tater] Fixed uncapped fps breaking when toggling vsync and when the game launches
(Found in "Game" settings menu)
* [NiK0] Fixed issue with the heat wave multiplier randomly getting set to an insanely high value
* [NiK0] Lobbies mid-game will now display that on the server browser

Actualización: 5 ENE 2024 a las 13:44

# Released v1.4.0
## DGR, as a mod!
Duck Game Rebuilt is now officially a steam workshop mod. You can now just install it on vanilla duck game and enjoy the same benefits, with much faster and smoother updates thanks to steam, and of course making installing DGR significantly easier.

We recommend you stop using your existing DGR install and downloading the mod for vanilla and booting up duck game from steam as usual, though mod developers should still use the GitHub version

Download the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3132351890
## Changes
* [Biverom] You can now chop down trees with a chainsaw when DGR items is active
* [Biverom] Added Enhanced Textures setting, that adds variations to broken block edge sprite
* [Firebreak] FeatherFashion will now automatically update your hat when you save your file externally, so you can quickly edit and ctrl+s the hat in your own art program, then alt-tab back to DG without needing to re-import it
* [Firebreak] Added commands to DSH that allow drawing rectangles and text on screen. The commands generally take in color, depth, scale, and drawinglayer, and will render for 1 frame (use loops and recursion to draw continuously). Use `man <command>` for their exact parameters
* `drawrect`
* `drawrectoutline`
* `drawstring`
* `drawstringoutline`
* [Dan] Optimized collision calculations
* [Firebreak] Improved console tab-completion.
* Press TAB to use autocompletion, and keep pressing TAB to cycle between other options
* Press SPACE or ENTER to confirm selection and proceed
* Also CTRL+TAB for cycling selections backwards
* [Firebreak] Added the `queue` console command (`queue <channel> <frames> <command>`), which works like how `wait` used to work, but allows for parallel wait queues with different channels
* Consequently, the `wait` command no longer queues wait-ed actions after each other, and will instead truly execute the action after X frames with no regard for other wait-ed commands
* [NiK0, Firch, Biverom] Added DGR Music setting which adds 7 new songs to the music pool. This setting will be ON by default
## Bug Fixes
* [Dan] DGR lobbies can display player counts over 8 now
* [Dan] Fixed more issues and crashes with 50P mode
* [Lutalli] Fixed dubber speed activates many things at once
* [Lutalli] Edit controls menu will no more ask whether to save changes if there're no changes
* [NiK0] Fixed issue with savefiles not getting properly transferred making it so they seemingly got deleted when they didn't. Now if DGR detects a savefile in

Actualización: 5 ENE 2024 a las 13:41

Nothing here.

Actualización: 5 ENE 2024 a las 13:35

updated screenshot

Actualización: 5 ENE 2024 a las 12:55