RimWorld

RimWorld

Forsakens Biotech Edition
Viser 1-4 af 4 forekomster
Opdatering: 8. okt. 2024 kl. 13:31

Apparel has been correctly categoriezed.
Gamma plants from both this mod and Alpha Biomes (if you have it) have been altered to emit darklight. Giant stikehrs and wild ragadasts still emit normal light, so this results in the forsaken crag biome having a mix of yellow and blue lights. The giant Gamma tree emits darklight powerful enough to grow crops.

Opdatering: 25. aug. 2024 kl. 14:54

Fixed compatibility with 1.4.

Opdatering: 21. juni 2024 kl. 8:25

-Updated to 1.5
-Re-added features that rely on the assembly file. Specifically, the black hydra gun, the ultraviolett plant, and the quest to locate a forsaken.
-The black hydra gun should now be in the pool of potential quest rewards, as it is not possible to craft it. Additionally, members of the AI controlled forsaken faction will occasionally spawn with one, making raids from them more dangerous.
-Re-added the scenario and the nightling from older versions of the mod. They are not technically necessary, but many people were asking for them, and it does allow you to have a forsaken icon representing your base.
-Child armors are renamed to kid armors for consistency with the base rimworld game.
-The ultima plant is renamed to septimum for consistency with the alpha biomes mod, where a giant version of a plant by that name exists. It specifically states that it is a giant version of the ultima plant, and also looks just like the ultima plant, so it is clearly meant to be the same plant.

Opdatering: 30. nov. 2023 kl. 11:17

[Auto-generated text]: Initial upload.