Europa Universalis IV

Europa Universalis IV

Development Expanded Lite
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Update: Dec 2, 2024 @ 4:35pm

broke everything

Update: Nov 7, 2024 @ 6:37pm

Primitives check fixed
government check fixed
culture spread confused
native bug fixed
mil dev bug fixed
dev add remove fixed
scorch earth made meaner
occupation made nicer
minor speed optimizations

Update: Jul 23, 2024 @ 1:29am

Made extended primitives list not apply to player

Update: Jul 22, 2024 @ 7:53pm

Should now work with anbennar, turns out the issue is that mod destroys all event files except for its own so I have to mark this mod as a submod of it in order to prevent that. Gotta love hostile modding eh?

Update: Jul 14, 2024 @ 2:33pm

Removed emperor of china culture spread, it is now a separate mod. Tweaked some numbers for development

Update: Jul 14, 2024 @ 2:28pm

Update to 1.37.2

Update: Jun 11, 2024 @ 10:57pm

Tuned down devastation by making the amount of devastation removed when development is removed higher. Tuned down migrations by making them only trigger when the province is at 300% of its cap (or higher). Also added a special culture spread mechanic for the emperor of china. Removed "nice development" mode, as the normal one should be nice now.

Update: Jun 10, 2024 @ 12:58am

Made migrations only happen if manual development is turned off

Update: Jun 9, 2024 @ 5:53pm

For real this time (forgot to uncomment after testing)

Update: Jun 9, 2024 @ 5:44pm

Code cleanup, changes to scorched earth, changes to development speed, bugfixes, changes to migration