Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
Showing 21-30 of 33 entries
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Update: Sep 2, 2023 @ 7:30am

- Added tooltips for the new tier 4 and 5 MCT settings.

Update: Aug 31, 2023 @ 6:57pm

- Added MCT settings for new tier 4 and tier 5 units.

Update: Aug 31, 2023 @ 11:49am

Update: Jul 30, 2023 @ 9:44am

- Changed mod thumbnail to reflect more-accurate name change.

Update: Jul 22, 2023 @ 7:49pm

- CA's random_number() function does not work with negative numbers, I've written a custom function to address that. This corrects the issue where factions can only have their faction potential increased.

Update: Jul 22, 2023 @ 10:21am

- Corrected an error when logging was enabled and a unit Tier was 'nil'. Concatenating a nil value is not allowed.

Update: Jul 21, 2023 @ 1:05pm

- Limited Faction Potential changes to only AI factions.

Update: Jul 21, 2023 @ 12:50pm

- Introduced the Faction Potential feature and MCT options.

Update: Jul 6, 2023 @ 9:40am

- Corrected a bug that was introduced in the last update.

Update: Jul 5, 2023 @ 7:47am

- Reorganized the script for better readability.
- Addressed unintended behavior that could occur when loading a game saved on turn 1.