Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
Showing 11-20 of 33 entries
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Update: Jul 12, 2024 @ 7:09am

- Reworked faction_potential_handicap_effects_tables so that the AI gets less buffs (cheats) overall. Legendary difficulty gives AI factions about 11% reduction to upkeep, construction, and recruitment costs. This can be easily overwritten by other mods.

Update: Jun 25, 2024 @ 6:20pm

- Updated the mod for update 5.1. No changes seemed necessary.

Update: Jun 4, 2024 @ 7:08pm

- Flattened the faction potential modifier for AI in fog of war.
- The Equalize Faction Potential option now correctly buffs factions on higher difficulties, as vanilla did.

Update: May 5, 2024 @ 12:31pm

- Updated the default settings for when MCT is not being used.

Update: May 5, 2024 @ 12:28pm

- Updated default MCT settings.

Update: May 5, 2024 @ 8:52am

- Changed the Flatten Faction Potential MCT setting name to Equalize Faction Potential.

Update: May 5, 2024 @ 8:48am

- Added a new Flatten Faction Potential MCT setting to set all AI faction's faction potential to 100 before any modifications are applied.
- Corrected an issue with tracking faction potential changes when loading a saved game.

Update: Apr 30, 2024 @ 4:10pm

- Updated for update 5.0. No changes seemed necessary.

Update: Feb 22, 2024 @ 4:10pm

- Updated the MCT settings to be more in line with my current standards.

Update: Nov 21, 2023 @ 10:55am

Re-saved pack for patch 4.1. No changes made.