Shadows of Forbidden Gods

Shadows of Forbidden Gods

MEKHANE: The Broken God
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Update: Apr 19, 2023 @ 10:07pm

  • Changed how MEKHANE's Body works so that it can now be placed if the Living Wilds mod is active
  • Buffed the Black Market tenet. At maximum Elder Influence all Mekhanites will gain 1 gold/turn
  • Buffed the Clockwork Virus's "Free from Flesh" power. You can now spread it to another hero if they are in the same location as an infected individual.
  • Added the "Self-Infect" challenge, allowing your agents to infect themselves with the Clockwork Virus and spread it to other locations at the cost of them eventually turning into Automatons
  • Fixed a null error with certain heroes being transformed into Automatons by the Clockwork Virus
  • Rulers who act against the Clockwork Virus will now add a weak 30 charge Quarantine modifier to their settlement, along with reducing its charge and producing Death
  • Rulers can now only take action against the Clockwork Virus if its charge reaches 100
  • Clarified how the Clockwork Virus infection works in the "Free from Flesh" description
  • Fixed the Mechanical Choir's shrill shriek ability not killing heroes if their HP hits zero
  • Sentinels should now gain some menace from murder
  • Hero motivations for doing actions against the Mekhanites should now say "Profile" instead of "Menace" when it comes to congregations
  • Relays and Forges should now count as congregations when it comes to the Congregate power

Update: Apr 19, 2023 @ 6:41pm

  • Disabled debug mod

Update: Apr 19, 2023 @ 5:48pm

  • Fixed a potential null error with the Exile Experiments' pathfinding
  • Fixed a bug where a ruler rounding up Mekhanites did not destroy the Congregation
  • Adjusted how much each component increases A Machine's charge in the Feed the Machine challenge. Pieces now add 5 to its charge, mechanisms add 10, relics add 25, and Divine Machines add 100
  • You can now sacrifice your agents at A Machine to increase its charge by 100
  • Heroes throwing themselves into A Machine will now increase its charge by 100 instead of 50
  • The Clockwork Virus's growth rate now scales based on how many seals you've broken
  • Quarantines can no longer destroy the Clockwork Virus. Instead, it will hover around 2% charge until Quarantine is lifted, in which case it will begin to grow again

Update: Apr 19, 2023 @ 5:41pm

  • Uploaded this to steam workshop for ease of access