Total War: WARHAMMER III

Total War: WARHAMMER III

Better Sound Levels Mod v7.6
Showing 41-50 of 102 entries
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Update: Sep 18, 2023 @ 10:58pm

Version 4.9^

-Adjusted the pool distance (3x further) for all projectile weapons. This helps make them heard over further distance.
-Various improvements to gun sounds, making them easier to hear.

Update: Aug 31, 2023 @ 11:18pm

Version 4.8

-Various minor adjustments and tweaks over the past several months, too numerous to mention here (fine tuning details).

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Update: Aug 31, 2023 @ 6:20pm

Sync update.

Update: Jun 29, 2023 @ 12:34pm

Version 4.7a

-Additional improvements to treemen sounds.

Update: Jun 28, 2023 @ 11:53pm

Version 4.7

-Increased the attenuation of the deck cannons.
-Fixed the treemen's abruptly ending screams.
-Minor changes to various sound levels.

Update: Jun 16, 2023 @ 3:05am

Version 4.6

-Significantly improved melee sounds by making "impacts" louder. Also promoted melee, impact and collision sounds so that they are "larger" (have a higher priority) and less likely to get dropped or cut out when more than 500 sounds are being buffered.
-Various small adjustment to sound levels.

Update: Jun 15, 2023 @ 7:14pm

Version 4.5a

-Corrected a typo (from the previous update) in the attenuation level of the (unit) group sounds, which caused melee sounds to be too quiet.

Update: Jun 15, 2023 @ 5:38am

Version 4.5 (revised)

(After 45 versions, finally made a breakthrough trying to unravel the mess that is the melee sounds. It took a LOT of work to get here.)

-Made significant adjustments to melee group sound behavior, to address most of the "silent melee" problems. Melee sound may still drop out from time to time, and there is probably only so much of this that can be addressed, but overall sound behavior should be much improved over the standard game now.
-Re-introduced back some melee vocals for select units where it makes sense.
-Many fine adjustments to volume of Foley and vocals.

Update: Jun 14, 2023 @ 3:40am

Version 4.4a

-Various small improvements to vocal levels of large monsters.

Update: Jun 14, 2023 @ 3:02am

Version 4.4

-Significantly improved melee sounds by locating what seems to have been the problem all along. Several melee impact sounds had been given such a low probability (of playing) that it caused there to be silence. The assumption here is that the melee sounds combined with the blasting vocals were too overwhelming so CA (poorly) chose to restrict the melee sounds.
-Now melee impacts against armor, shields and weapons are heard all the time, rather than rarely.