Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 4 Reflow
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Update: Feb 28 @ 10:08pm

9.1 preview:
Adjusted and improved some lighting on Chief in the first cutscene on Requiem
Adjusted camera feedback when firing for several weapons
Tweaked velocity on Covenant turret and vehicle projectiles
Small adjustments and refinements to ragdoll force from different weapons
Changed a few weapon crates on Forerunner
Changed some encounters and added more weapon crates + cover on Shutdown
Some small level script fixes/tweaks

Update: Feb 16 @ 8:55am

9.1 preview:
Removed some UI elements from binocular view (zooming in with a weapon with no scope) to make it cleaner
Adjustments and refinements to Plasma Pistol firing, charge and projectile effects
Adjustments and refinements to Storm Rifle projectile effects
Adjusted Beam Rifle overheat effects
Beam Rifle's scoped view is now tinted blue
Overhauled Concussion Rifle appearance
Adjustments to lighting in first cutscene in Forerunner
Adjustments to lighting in final cutscene on Reclaimer
Minor adjustments and fixes to level scripts
Hijack damage should no longer be fatal (unless you have no shields)
Adjusted ragdoll force from multiple weapons for Grunts, Jackals and Elites

Update: Jan 26 @ 6:21pm

9.1 preview:
Reduced Mantis shield stun time
Reduced Scorpion EMP delay time
Adjusted Scorpion turret camera up
Reduced Scorpion turret seat damage
Slightly reduced Banshee primary bolt damage
Increased FOV during first in-game Cartographer cutscene on Requiem
Adjusted brightness of light bridges in Cartographer area on Requiem
Adjusted brightness in final Terminus area on Requiem
Made cutscene start sooner during Terminus elevator ride up on Requiem
Fixed broken button press animations on Requiem
Made Promethean weapon first-time pick up animations play only on Forerunner instead of Infinity
Fixed broken button press animations on Infinity
Removed final MAC cannon button press on Infinity
Adjusted timing of some dialogue here and there
Adjusted color grading in Librarian cutscene on Reclaimer
Fixed broken shadows on Librarian cutscene on Reclaimer (as best as I could)
Increased FOV during Chief's power up cutscene on Reclaimer
Increased FOV during Chief's cool walking away cutscene on Reclaimer
Optimized some level scripts and cleaned some code up

Update: Jan 8 @ 7:06am

9.1 preview:
Fixed Midnight light bridges not activating
Misc tiny script fixes in the levels

Update: Jan 3 @ 12:51am

9.1 preview:
Adjusted flashlight tutorial script
The crates that hit Chief in the elevator shaft sequence on Dawn now cause damage
Adjusted elevator shaft script with Elite (timing on active camo)
Fixed narrative terminals in crater area on Requiem from killing player (I had attached the player to the terminal instead of the other way around, lol)
In single player, audio from narrative terminals like Halsey's log on Requiem and the IFF tags on Infinity are now attached to the player biped during playback (still need to do the audio logs/terminals on Dawn and Composer)
Script fixes for Reclaimer (trying to mitigate softlocks)
Effect priority fixes for energy sword effects
Fixed Promethean energy sword using original effects in 3rd person
Added additional bipeds to shared campaign map

Update: Dec 31, 2024 @ 11:55pm

9.1 preview:
Active camo now affects flashlight
Fix for broken slipspace portal at end of Shutdown cutscene
Changes to Promethean Hunter turret aiming
Adjustments to Lich shell and interior materials
Cleanup of unneeded tags
Minor fixes

Happy New Year! :)

Update: Dec 9, 2024 @ 2:59pm

9.0 release

Update: Dec 7, 2024 @ 8:10pm

Cutscene fixes (lighting, brightness, color)
Fixed broken fog in Didact cutscene
Reduced player tracking and projectile speed from enemy Needlers
Slightly reduced mounted plasma turret damage
Adjusted antigrav lights on Ghost and Banshee
Slightly altered Storm Rifle materials

Update: Dec 6, 2024 @ 5:39pm

Final round of bug testing and fixes before full 9.0 release

Update: Dec 4, 2024 @ 8:30am

9.0 preview:
Fixes for Composer (will refine a bit more later)
Removed the sticky detonator marine animation and replaced with a marine and scientist going out swinging
Fixed the Jackal murdering a scientist animation
Script refinements
Replaced and added weapon crates laying around final Atrium battle