Kenshi
Mega Real: Economics
18件中 1-10 を表示
< 1  2 >
更新:2024年1月14日 @ 8時45分
更新者:Lawh

更新:2024年1月14日 @ 8時44分
更新者:Lawh

更新:2023年2月22日 @ 2時48分

Balancing out shops so that the player can actually use shops for buying rather than always selling.

更新:2023年2月9日 @ 8時10分

更新:2023年2月8日 @ 6時51分

更新:2023年2月6日 @ 23時40分

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

更新:2023年2月6日 @ 23時10分

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

更新:2023年2月6日 @ 21時53分

更新:2023年2月6日 @ 21時53分

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

更新:2023年2月6日 @ 18時02分

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies