Hearts of Iron IV

Hearts of Iron IV

Age of Imperialism
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Pembaruan: 19 Jul 2024 @ 10:32pm
berdasarkan Call me Borubar

Changelog:
- Special treatment for following cities was added: Mexico City, Rio de Janeiro, Sao Paulo, Buenos Aires, Genoa, Milano, Napoli, Bucharest, Wuhan, Changsha, Chongqing, Nanning, Taiyuan, Shenyang, Changchun, Harbin, Pyongyang, Seoul, Osaka, Nagoya, Hanoi, Saigon, Kabul, Herat, Bombay, Dacca, Calcutta, Rangoon, Batavia, Hyderabad, Multan, Lahore, Prague, Brno, Bangladore, Madras, Lucknow, Patna, Ahmadabad, Kumming and Dresden
- City of Bhavnagar was added and the Ahmadabad harbour was moved there
- A little overhaul to Warszawskie state, it got a little smaller, some forests around Warsaw were added, Okęcie airfield is now where it should be, Praga district is now present and finally infrastructure level was lowered by a single level cause Warsaw is an urban nightmare of a city
- Changde is no longer as important as it once used to be
- Croatia from now on has cores on Dubrovnik, Neum and Hercegovina, during the Trieste-Croatian coast exchange with Italy they shall receive also these 3 states
- Changsha got more important than it used to be, but there is more important cities (some of them weren't even considered cities up to this point) like for example: Guangzhou, Taiyuan, Wuhan, Hanoi, Vientiane, Phnom Pheng, Kabul, Herat, Hyderabad, Bombay, Bangladore, Madras, Dacca, Calcutta, Rangoon, Pantha, Delhi, Ahmadabad, Lahore, Nanning, Haiphong, Jaipur, Lucknow, Saigon, Vucovar, Debrecen, Budapest, Zagreb, Fiume, Zara, Banja Luka, Spalato, Pola and Dresden
- Polish-Slovakian border was adjusted to include the town of Zakopane and Polish parts of Spisz and Orawa
- Island archipelago next to the Croatian coastline is now accessible by Spalato and Dubrovnik
- Trieste peninsula has become more urbanised and it is reflected by one more victory point being added there, the town of Capodistria
- Bucovina is no longer split into 2 states, but in exchange some part of it was given to Poland
- Changes to Hungary, let's goooo!!! The 2 states of Banat were split into 3 states, a South, East and North Banat that belong to Balkan Federation, Romania and Hungary respectively. State Korosvidek became much larger covering whole area of what is now central part of the new Hungarian-Romanian border. State Alfond became much smaller. North Transylvania became smaller, with some of its provinces going away to Korosvidek and Transcarpathia, state Szeklerland was created also of some of former North Transylvania provinces. Hungary helds cores on North Transylvania and Szeklerland. North Hungary became larger in order to include whole area of Budapest. Transdanubia was split into 2 states. South Hungary is now much larger and cover whole area between 2 rivers. Bohemia now controls half of Slovakia as West and Central Slovakia are now theirs, while South Slovakia and newly created state of East Slovakia remain under Hungarian control. The city of Sopron was moved out from Burgerland to Transdanubia where it should have been, while the state of Burgerland, formerly Orvidek became Austrian. Several provinces along Donau became marshlands. Towns of Nagyvárad, Brezno, Eperjes and Nagybánya are now included in the game, as well as victory point of Sibiu and Tîrgu Secuiesc. All focuses and decisions were adjusted to these changes where needed
- Virtually all states of the Denubian Federation (Austria, Bohemia, Hungary, Croatia and Trieste) were changed and slightly buffed even. From now on the population of the Federation shall be larger (reaching around 45 millions of people after territorial exchange with Italy). The industry of the Federation has been rebalanced in such a way so neither of the member nations would be significantly stronger than others, with most significant buff going to Croatia (tho it's mostly dockyards for them) and greatest debuff going to Hungary that already became smaller this update. Also which is pretty important, the Trieste-Croatian coastline exchange with Italy became more fair for both sides as now Italy receives a much better and worth taking version of Trieste that they immediately gain cores on in exchange for giving up Croatian coastline that shall significantly boost any future Croatian attempts at being significant
- Vltava river is now running through Bohemia
- The city of Lahore was moved to its correct location and has got some special treatment
- Brandenburg has been split into 3 separate states: Magdeburg, Berlin and Frankfurt-Oder
- Łódź state is now considered a metropolis, it also got bigger
- Kattowitz state is now considered a metropolis, it also starts with a better infrastructure and higher number of civilian factories
- Following states category of development was also increased: Latium, Muntenia, Kirin, Liaotung, Beijing, Shanghai, Shanxi, Hubei, Sichuan, Hunan, Yunnan, Nanning, Guangzhou, Taiwan, North Korea, South Korea, Delhi and Mexico City

- And most importantly, Age of Imperialism works on Linux now!!!

Pembaruan: 23 Apr 2024 @ 7:12am
berdasarkan Call me Borubar

- Update to new HoI IV version

Pembaruan: 20 Apr 2024 @ 2:25am
berdasarkan Call me Borubar

Changelog:
- Improved Italo-Austrian border with disputed part of the Alps being split into Trentino and South Tirol
- Tibriz and ~~Gilan~~ Qazvin states have now much nicer borders to look at
- If decision to dismantle Transcaucasia is taken, then newly added state of Azerbaijan shall start its existence with one additional core on Tibriz
- Also said decision no longer requires Pribaltika to not exist or be your puppet in order to dismantle Transcaucasia
- Iranian railways focus shall now actually connect the city of Mashhad with rest of Iranian railways net
- Achievements were added for Transcaucasia and Iran

Pembaruan: 7 Apr 2024 @ 12:00pm
berdasarkan Call me Borubar

- Update to new HoI IV version

Pembaruan: 24 Mar 2024 @ 4:08am
berdasarkan Call me Borubar

Changelog:
- Fix of the Polish-German border, making it more historically accurate (this includes both the strange province next to city of Thorn and also German border in Silesia being now actually on the Vistula river as it should have been)
- General overhaul of the Silesian industrial region and its neightbouring provinces on the Polish side of the border. With new victory points, urban provinces and some general improvements being added
- City of Kielce is no longer in ruins as Great War didn't happen
- Updated mod welcome event
- Removed ability of Italians to fight till the last alleged gay lover of the king in exchange for boosts to science of being allegedly gay when allied with Germany
- Russian decision to reign in the rebelled former puppet states (Poland, Transcaucasia, etc.) now require Russia to be not actively loosing the war, in opposite to what these decisions incorrectly required earlier
- Channel Islands were added
- Kronstadt fortress was added
- Suursaari island next to Helsinki was also added
- US no longer shall be so hard to conquer as their surrender limit has been lowered
- Crossing Baltic Sea to White Sea via Ladoga and Onega rivers is now possible
- Caspian Sea is now considered as actual naval zone and it can be accessed via naval channel from Azov Sea
- Cause yes, Azov Sea is also now a separate naval zone
- Strait of Kerch was added in order to seperate Azov Sea and Black Sea
- Decisions to blow up naval channels were finally fixed with new channels added by us also being blown-able
- Suez Canal is now directly controlled by the UK
- City of Ventspils was added
- Latvian states of Pribaltika were overhauled, their development level was increased, the size of the population living in them was increased, the amount of factories was increased (with special attention payed to increasing the amount of dockyards)
- City of Riga was expanded and made into its own state
- The default amount of division a general can command in AoI is once more 24, but there is an option to turn the 16 division limit back via custom game options
- Generic advisor trait Battlefield Support no longer gives bonus to Power projection
- Unitying global alliances has been once more turned off by the default as a custom game setting. Thank you all for your feedback and ideas, in the future we will try to improve this feature and only then we will most likely make it a default setting once more
- A new kind of province was added called Dense Urban Zone, which can be found in city centers of large cities such as: Berlin, Warszawa, Saint Petersburg, Paris, London, Wien, Roma, Madrid, Lisbon, Brussels, Amsterdam, Bern, Prague, Budapest, Zagreb, Belgrade, Athens, Constantinople, Tokyo, Moscow, Tsaritsyn, Kiev, Minsk, Riga, Wilno, Łódź, Kraków, Kobenhavn, Stockholm, Helsinki, Oslo, Tallinn
- Valmiera victory point was added
- Manhattan Project national spirit was added for the US once they finish the focus at the bottom of their focus tree
- Bunch of typos and poorly constructed sentences were fixed thanks to the courtesy of @lazyhope
- Konstanty Rokossowski is no longer Polish leader, but he shall one day make his grand return
- Juliusz Rómmel is the new nationalist Polish leader that can be chosen
- Description of Władysław Anders was reworked
- Isle of Wight has been added and is now a part of the Sussex state
- Generic portraits for admirals are back and there is more of them!
- Panic 1931 event with its debuffs and national spirit now takes place in Siam and Dutch East Indies thus enabling them full access to their focus trees
- Transcaucasia under Krasnov now changes its name to Tsardom rather than Empire for this extra bit of LARP
- Supply hubs now cost 4000
- Iranian content was added in full with general overhaul of their characters and leaders, new set of MIOs and companies, new focus tree, decisions, events, map changes and national spirits. Rebuilding Iranian glory has never been so easy!
- Camouflage, Specialised Equipment and more technology category now correctly displays the research years of technologies within it
- Transcaucasia is now much more willing to remain within Soyuzniki alliance
- Russian puppets that are still waiting for their content to arrive, had received some events that allow them to decide their fate for themselves in the meanwhile
- Zhang Zongchang event chain was added for Chinas
- Brazil no longer becomes the avatar of democratic socialism
- Home Guard rework for the United Kingdom
- Changed menu and loading screens music to be more in line with the Persian update
- Kashmir border dispute has been resolved

Pembaruan: 7 Mar 2024 @ 12:02pm
berdasarkan Call me Borubar

Quick hotfix for Trial of Allegiance DLC/update, changelog:
- Map fix, goodbye AoI map colours ;_;

Pembaruan: 15 Feb 2024 @ 12:42pm
berdasarkan Call me Borubar

- AI is now much more focused on researching new airplane engines, which should hopefully improve their airplane designs overall
- New flag for communist restored Kingdom of Spain (bit ironic, but possible) has been added
- Released Portuguese marinitime national spirit now reduces costs of convoys rather than increasing it
- James Larkin Jnr trait has been fixed
- Added localisation for Latvian and Estonian national spirits
- Armenian units are now using Armenian flags
- Tou Somouth has now a portrait
- Kurdistan now gained their very own communist leader
- Unique national spirit of Azerbaijan is now present
- Dolores Ibarruri trait is now working
- German change of management decisions are now unlocked only after going down the path of expansionism
- German AI is now much less keen on dismantling German Asia which lead to some somewhat ironic twists of loyalists path ending in nation's premature end. The decision is however still available to the players, I see no reason to take such perfect opportunity to troll :Trolololo:
- Indian armoured division is no longer called mountaineers
- The decrease of tension caused by the end of the 2nd Chinese Civil War is not correctly named
- Fixed some Transcaucasian ministers
- When Krasnov's assumes dictatorial power over Transcaucasia it won't automatically make him the most popular person around
- Decisions to unite factions can now be taken only a single time for each nation
- Yugoslavia no longer claims southern China
- Lithuanian borders fixed
- Added new urban provinces: Vientiane, Phnom Penh
- Added new states: Neum (yes, i know mini state but it is created for better borders of eg Austria),
- Added new cities: Neum, Catania, Siracusa
- Little provinces rework in East Prussia
- Venezia is now little island
- Cores of Estonia, Latvia, Georgia, Armenia, Azerbaijan, Vietnam, Laos and Cambodia are no longer available at game start as it was originally planned
- Said cores are now being added via dismantle decisions, so for example Latvia becomes available only when decision to dismantle Pribaltika was taken
- Also decisions to dismantle said nations are now causing all of their cores to be deleted, so once it's done, it's done. There ain't gonna be Transcaucasia anymore, or whatever nation you just deleted from existence

Pembaruan: 4 Feb 2024 @ 8:55am
berdasarkan Call me Borubar

https://www.reddit.com/r/AgeOfImperialism/comments/1aisc8s/changelog_releasables_map_changes_and/

Pembaruan: 4 Des 2023 @ 12:14pm
berdasarkan Call me Borubar

- Fixes to naval and air DLC technologies that had their years of research being misplaced
- Portugal is no longer able to join Soyuzniki or Tripartite faction only to drop out of them for Commonwealth
- Ludwig Cruwell was asked to gain some basic experience on tanks before claiming to that he has mastered them
- Phetsarath Ratanavongsa has learned the art of multitasking and is now able to be both supreme commander of the armed forces and head of government at once
- Emperor Ioann's VII trait is now changing as it should be after great reform is concluded successfully
- Russia is no longer required to be actively loosing a war in order to declare a new one against their former puppets
- Russian decisions number of available factories requirement now works as intended
- Russia no longer requires from Xinjiang to own Tonkin in order for to invest in Helsingfors
- Missing national spirit icons are no longer missing, at least the ones we knew about
- Various improvements to AI in the mod, including both general improvements and additional improvements to AIs fighting early game wars

Pembaruan: 26 Nov 2023 @ 12:35pm
berdasarkan Call me Borubar

- Liberal economics shall now spawn buildings only in core states for maximum efficiency!
- Belgian Congo border fix
- Pyongyang victory point is now worth much more
- Various localisation and descriptions fixes
- Fixed dynamic names
- Some errors were fixed
- Paratroopers are now treated as urban and fort fighters
- Special forces capacity multiplier from national spirits has been nerfed in order to better suit the new special forces doctrines
- Adjustments for consumer goods bonuses
- Adjustments for UI
- Adjustments for doctrines
- Adjustments for AI
- Qing Empire, Chinese Empire and Chinese Republic land warfare doctrines have been switched, from now on Qing is going Mobile Warfare, Imperials go Superior Firepower and Republic is entertaining idea of Grand Battleplan
- AI division spam has been curbed down in middle to late game
- USA has gained one new research slot at the start of the game
- USA can now unlock funding research complexes decision set right at the start of the game, rather than at the end of it
- Fixed one of the Portuguese focus icon not showing up if focus is available
- Fixed one of the Italian focus icon not showing up if focus is available
- Portugal now claims Tocantis Sul and is able to core it
- Also Tocantis Norte is Tocantis Norte not Tacantis Norte anymore!
- Fixed entrenchment speed bonus in one of Cristeros national spirit
- Fixed missing portrait of Cristero's admiral Chao
- Farmers winning Australasian elections no longer give power to the reactionary party, instead of their own conservative one
- Menu music has been changed to In The Forest, Near The Front
- In an event informing about alliances uniting the dynamic names finally work as intended in order to keep you informed what factions just decided to unite against you! (or part of what greater faction you are currently in!)
- Special forces technologies were buffed
- Transcaucasia now knows what a rifle is by the game start
- Some new unique icons were made in order to fill in for the place of Pdx made ones
- Technologies were adjusted to the AAT update
- Grand work on introducing MIOs into the AoI, reshaping them in the way companies before them were and making all things concerned work has been finished
(I really can't wait for Paradox once more coming in to change some most basic thing in the game by making a complete overhaul of it that shall take away over a month of our lifes in order to make adjustments to it)
- Big-Big Company and ATBG (anti tank big guns) Company were renamed accordingly to En Masse Company and ARW (armor piercing weapons) Company
- Manufacturers bonuses for those without Arms Against Tyranny have also been changed slightly in the name of either making them more uniqe compared to one another, or in order to balance them out better
- Infantry equipment costs more in order to balance out the number of military factories and manpower available in the mod
- The number of resources in the world has been generally reduced for better balance, there are however few exceptions with several regions actually gaining more resources
- US companies that were supposed to be naval companies are now correctly assigned
- AI was kindly asked to limit the division spam
- Nepalese and Tibetan focuses now correctly display what faction joining event is going to take place after completing them
- Finland has been recognised as Russia's Great Duchy of Finland
- Some Polish renames
- Some German renames
- Added new cities of Suceava [6761] and al-Aqabah [4115]
- Added a number of new states, the list is present below:
1. Danzig [877]
2. Southern Bucovina [878]
3. Suez [879]
4. Tsentralnyy Kherson [880]
5. Polatsk [881]
6. Lepiel [882]
7. Irkliew [883]
8. Ezel [884]
9. Tarnopolskie [885]
10. Zlobin [886]
11. Bila Tserkva [887]
12. Borodianka [888]
13. Noworossijsk [889]
14. Virten [890]
15. Jizni Sudety [891]
Have fun playing our mod!