Space Engineers

Space Engineers

Animation Engine
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Opdatering: 23. mar. 2023 kl. 14:35

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

Opdatering: 20. mar. 2023 kl. 16:22

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

Opdatering: 17. mar. 2023 kl. 13:52

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

Opdatering: 9. mar. 2023 kl. 23:35

[+] Added better ticking entity error reporting.

Opdatering: 6. mar. 2023 kl. 9:25

[+] Fixed stopLoop not working as expected

Opdatering: 5. mar. 2023 kl. 17:37

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

Opdatering: 4. mar. 2023 kl. 19:34

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

Opdatering: 23. feb. 2023 kl. 13:30

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

Opdatering: 23. feb. 2023 kl. 12:40

[+] Fixed stopProducing not being called when block is powered down

Opdatering: 16. feb. 2023 kl. 13:32

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)