Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
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Update: May 9, 2023 @ 10:06am

- Reverted innovation and construction to back to base game levels and instead progressively increased the cost of tech and increased the amount of construction buildings cost.
- Toned down the factors that made immigrants flood into Elysium and Italy.
- Reworked the start screen and removed the load screens for now as they are WIP if you want them back there is a sub mod available on steam that includes them.
- Don't think Thumbnail properly updated last upload should now be changed.
- Few other bug fixes.

Update: May 1, 2023 @ 4:43am

0.28 'Heirs of Hardrada' Should fix the lens CTD. Fingers crossed and or Prayers.

- Reverted the mods tech tree to 0.25 to fix the lens CTD.
- Adjusted Romaioi and Elysian culture decisions to fix non ERE countries causing revolts within the ERE for taking decisions. Now ERE's decisions are separate from a more generic version of other nations in the Romaioi/Elysian cultures.
- slightly lowered all sources of innovation as it was quite possible to max tech by the early 1800s.
- slightly lowered all sources of Construction this should help with game slowing down as the world fills with buildings.
- Continued renaming various colonies this includes all of Japans colonies, Vineland and New Angland as well as some North Sea Empire holdings. thanks to Valksend.
- Updated Thumbnail and screenshots

Update: Apr 25, 2023 @ 5:57am

0.27.3 'Heirs of Hardrada' Another small update to try and address CTD. Fingers crossed and or Prayers.

- Discovered a significant error max colonial growth was set to a lower level than minimum colonial.
- Removed German and Italian nation formation as possible cause of a crash.
- Renamed States and Hubs in Vineland and missed ones in New Angland. Thanks to Valksend.

Update: Apr 22, 2023 @ 5:44am

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0.27.2 'Heirs of Hardrada'

- American Colonies renamed to New Angland
- Colonial British renamed New Anglander.
- New Angland states and cities renamed to Anglo Saxon names thanks to Valksend.
- New Ruler for New Angland, changed from Republican government to Monarchy and new flag based on the Medieval English Flag.
- Starts off as a Protectorate of North Sea Empire. They are very unloyal and should revolt once they are strong enough this is to encourage migration from England.
- Continued renaming the British isles to a mix of Norse or Anglo Saxon names.
- Vinland and Elysium given total separation law for church in state this allows migration to flow to them within any market they are part of.
- Elysium starts off in the ERE Market. This is also to encourage migration. ERE AI is supposed to try and fully subjugate them and they will try and breakaway further once they are more populated.

Update: Apr 19, 2023 @ 6:24am

0.27.1 'Heirs of Hardrada'

- Renamed some states in Britain with Norse/Anglo-Saxon.
- Renamed English to Anglo-Saxon
- Added new decisions to integratePersonal Unions and certain other subjects peacefully if certain criteria is met.
- North Sea Empire can integrate Norway.
- Sweden can integrate Finland and Baltic Duchies.
- Abbasid can integrate Tribal Bedouins.
- ERE can integrate Etaireía Indía.
- Dutch can integrate Dutch East Indies and Dutch West Indies.
- Japan can integrate Shiberia and Pashifikku
- Adjusted some borders in Scandinavia
- Adjusted some Borders in Indonesia/Oceania

- In addition streamlined some AI processes possibly fixing potential errors.

Update: Apr 17, 2023 @ 7:10am

0.27 'Heirs of Hardrada'

- New Countries England, Wales, Scotland, Ireland & North Sea Empire.
- North Sea Empire
- Replaces Great Briton as the dominate power in the British isles created from the Denmark tag.
- Starts off with an English rebellion.
- Scotland, Wales, Ireland are disloyal protectorates.
- Danish culture renamed to Dane.
- Rulers dynasty is Sigurdsson
- New generals, admirals and other characters.
- New religion decision that allows you to convert to the Norse faith
- Decision to accept English as a primary culture after the rebellion is crushed.

- Golden Horde/Tartaria/Khazar Khaganate
- Khazer Khanate renamed to Khazar Khaganate
- AI change to take the decision to go Jewish and Sunni were both 5% previous update were 0% Jewish 5% Jewish seeing the Khazar Khaganate form is fun but its happening to often. I changed the change to go sunni to 10% keeping the Jewish at 5% to make it happen about half as often.
- added relation buff/debuff depending on what religion is taken going Sunni will improve relations with other Sunnis but upset the Yuan. Going Jewish will upset Yuan less upset Sunni nations and make ERE AI like you more. As they were often allied against the Caliphate historically.

- Japan changes
- Market Changed to Kanto
- Changed AI to focus on nationalism
- Renamed IGs
- Added new modifiers to IGs and national
- Changed Shogunate map color from green to default red.
- Removed quinine technology at start as I did not intend for them to go on colonization blitz.

- Adjusted trade routes, removing unprofitable ones etc.
- Changed the Caspian Sea modifier
- Added relation debuff to other change religion decisions.

- Crash caused by zooming in and out while on the building lens should be fixed. Believe it was caused by one of the below changes.
- Reverted the fishing buildings I added to the Caspin Sea last update.
- Reverted Formosa border/object changes for now.

- Fixed bugs related to achievements. All base game achievements are possible even if the base game nation related to the achievement doesn't exist. When the nation doesn't exist I made the nation that is in the location able to earn the achievement. Achievement descriptions has not yet been updated though.
- Many more bugs fixed and other changes.

Update: Apr 8, 2023 @ 3:34am

0.26

- Added the Academia technology to Golden Horde & Mughalstan
- Added starting a university to Astakhan & Delhi
- Made it so Arts Academies can only be built in incorporated states.
- Adjusted innovation from universities from 2/3/4 to 1/2/3.
- Northern Italians given dialectics technology allowing them to use Philosophy Department and keep that Renaissance vibe going.
- Further colonization speed adjustments
- Minimum colonization speed increased from 0.05 to 0.2 progress a month. Maximum Speed lowered from 2.0 to 0.35 a month. It is possible to get above the "maximum" with modifiers.
- May seem low but with a few more nations starting the game with colonization active it is still possible for the worlds "open space" to get colonized earlier than historically in most areas.
- Added the form Germany and Form Italy mechanics back into the mod.
- Forming Germany only possible if the French HRE doesn't exist anymore or has become France and lost the Frankish territory.
- Forming Italy only includes the Northern Italian states.
- Many improvements to the AI, lots more objectives behind the scenes pushing nations to wage war and persue realistic goals.
- Added 5 new state traits Caspian Sea, Pontic Forests, Hyrcanian Forests, Ispahan Mines, Mesopotamian Floodplain.
- Adjusted all the change religion decisions to now also convert a portion of your population.
- Added decision for Persia to switch religion to Zorosatrian for real this time.
- Quite a few Map/state adjustments Africa and Asia/Pacific.
- Japan given a couple new colonial subjects as well as new leaders/flags for all subjects.
- Genonese Africa Company added a new Chartered Company along the African coast.
- Al-Andalus given some strips of land along the coast.
- Dutch East indies given some islands in eastern Indonesia and outpost on Australia, Formosa and Madagascar.
- Romaioi India Company (RIC) given a outpost on Madagascar
- Formosa split between Ming/DEI and indigenous peoples on the eastern side.
- lots more work planned for Africa.

Update: Apr 2, 2023 @ 5:09am

0.25

-Reorganized all new world native tribes.
-Created dozens of new tags in South America breaking up the huge tribal kingdoms.
-All tribes that are related by culture currently share a common map culture. (Originally I hadn't created colors for south america yet but felt it was such a clean look I extended it to north america.)
- New Mughal Culture they are a Iranian/central Asian culture that rules over their Indian empire. Currently make up less than a percent of Mughalstan but control 75% of the power.
- Adjusted colonization speed. This adjustment lowers the max speed without touching the minimum speed. So shouldn't affect small nations under 5 million population but will slow down huge nations with millions of pops from colonizing so fast.
- Some further tweaks to the Great Palace and Palace Complex. Now require appointed or elected bureaucrats to change to bureaucratic production method.
- Andalusians Indian ocean territory has been given to the remade tag of dutch east indies to tone down their economic power a bit as they are a bit too strong right now.
- Made dozens of new rulers for nations that currently had random rulers which could lead to the ruler not being the main culture or religion of their kingdom tribe etc if it had multiple cultures.
- Fixed a crash caused by the HRE forming Germany. Forming Germany/Italy is currently disabled, will look at restoring next update under more unique parameters.

Update: Mar 26, 2023 @ 8:27am

- updated thumbnail shouldn't effect any save games.

Update: Mar 25, 2023 @ 5:55am

0.24

- New Colonial Cultures: Colonial French, Colonial Italian, Colonial German, Colonial Dutch, Colonial British, Colonial Andalusian, Colonial Japanese & Colonial Chinese
- Renamed Chinese, Japanese and Italian new world Colonies Hubs/States.
- Moved the new monuments from infrastructure to government.
- Added new production methods to Great Palace and Palace Complex allowing the player to nerf the power of the Aristocrats well strengthening the Bureaucrats.
- Map adjustments in the New World, Africa and Arabia.
- Few new tribal nations in North America and adjusted a few others.
- New Dutch Atlantic Company Colonial Tag.
- Adjusted to Nedj tribes borders
- Slightly Adjusted Exarchate of Africa's borders to be smoother and nicer looking.
- Adjusted new world and African colonial nations starting politics.
- Some fixes for the Default AI.
- New Monarchy flags for Mali, Milan, Hungary, Bavaria
- Merged Bambara culture into Mande.
- HRE and GBR more likely to protect Asturias from Al-Andalus