Project Zomboid

Project Zomboid

Fauna
Visar 11–20 av 41 poster
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Uppdatering: 13 nov, 2023 @ 5:36

- cat model and textures updated
- added a new cat: Tabby cat
- cats can now be positioned in 3 different positions; standing, sitting, sleeping.
- added Tabby cat to foraging
- removed sleeping cats from foraging

Uppdatering: 11 nov, 2023 @ 6:11

- There was a too high chance to find all the animals in the "Deep forest". The change is now zero for all the animals except the rabbit that can still be found there.

Uppdatering: 28 okt, 2023 @ 11:09

- Changed the foraging definition for the animal from "ForestRarities" to "DeadAnimals"

Uppdatering: 27 okt, 2023 @ 11:27

changed animal weight
changed hours when you can find a hen in the trap
changed the category of animals from "animal"s to "forest rarities"

Bug fixed:

Foraging was not working properly.

New actions:

cats can change position from "standing" to "sleeping"
cats can now be equipped in the second hand
cats and dogs can be petted

added sounds for cats and dogs


Uppdatering: 31 jul, 2023 @ 17:26

- Rabbit meat bug fixed
- German shepherd model changed
- Added recipes to the German Shepard: sit, down, stand

Uppdatering: 15 jul, 2023 @ 9:44

Fixed Dog animation

Added Rabbit model x2

Uppdatering: 14 jul, 2023 @ 18:29

Fixed a bug with the trap system that prevented items from being grabbed from the floor.

Uppdatering: 10 jul, 2023 @ 9:01

- TRAP system work in progress

Some of the animals can now be caught with traps

- chickens
- opossum
- fox
- raccoon
- coyote

Uppdatering: 19 jun, 2023 @ 14:59

Uppdatering: 3 jun, 2023 @ 13:48

-EXPERIMENTAL WALKING DOG:

The german shepard object can be worn. The model is skinned and NOT animated. This means the model will do silly things when sitting down, jumping over objects, etc. There's no real workaround for this, but it's the best I could do to make the dog an animated object that follows the player. This works needs more experimentation, but I hope you like it for now.