Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.11
Showing 11-20 of 25 entries
< 1  2  3 >
Update: Jan 30, 2023 @ 7:01pm

1.1.3
  • Asset report filename is no longer localized (to facilitate automatic bundling of logs via Compatibility Report)
  • Missing networks are now displayed in red on loading screen scroll

    Update: Dec 23, 2022 @ 5:20pm

    1.1.2
    • Fix simulation recovery options not reverting after use
    • Update options panel layout to make missing net recovery more explicit

    Update: Dec 19, 2022 @ 5:58pm

    1.1.1
    • Fix NullReferenceException when toggling background image options due to missing random imgur option
    • Add more curated background images

    Update: Dec 13, 2022 @ 1:01am

    1.1
    • Support game version 1.16
    • Implement network skipping
    • Implement tree skipping
    • Automatically create any missing skipfile directories and files when opening a specified skip file via the options panel
    • Temporarily disable random imgur image option (due to imgur site changes blocking this from working)

    Update: Nov 15, 2022 @ 1:06am

    1.0
    • Support game version 1.15.1

    Update: Nov 13, 2022 @ 3:59am

    0.8.1.1
    • Add null check to GetLoadQueue

    Update: Nov 10, 2022 @ 2:34pm

    0.8.1
    • Add check for subsidary road elevations if 'load used' is in effect and the primary road elevation isn't in use

    Update: Nov 8, 2022 @ 4:10am

    0.8.0.1 hotfix
    • Implement workaround for unexpected CSUR Toolbox behaviour

    Update: Nov 7, 2022 @ 3:23pm

    0.8
    • Refactor skipping code (preparation for adding new skipping types)
    • Replace now-redundant Harmony reverse patches with delegates
    • Refactor CustomDeserializer

    Update: Oct 17, 2022 @ 8:20pm

    0.7.1
    • Add 'open skip file' button
    • Update AlgernonCommons