Garry's Mod

Garry's Mod

Hunter's Glee
Viser 71-80 af 263 forekomster
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Opdatering: 4. feb. kl. 16:14

dont spam errors if some keys are unbound

Opdatering: 4. feb. kl. 16:06

no scary prints

Opdatering: 4. feb. kl. 16:02

only reset spawnset when not default

Opdatering: 4. feb. kl. 15:58

Spawnset tweaks
Make round end sound come from the spawnset .roundEndSound
Make round start sound come from the spawnset .roundStartSound ( defaults to no sound )

Accept nil as default instead of erroring
( So new defaults dont break custom spawnsets )

.minCount and .maxCount can now be defaulted

accept FUNCTIONS in spawnset variables, only arg is spawnSet

Reset spawnset to default when server empties out

Add SV util func GM:PlaySoundOnEveryPlayer( path, pitch, vol )

Fix soul error spam on some clients

Try fixing spawnset content mounter AGAIN :(

Opdatering: 3. feb. kl. 14:28

More improvements
Add shared PartialClassIsInSpawnPool
Used to disable beacon, witness me item in non-terminator modes
spawn distance stuff is now mode-dependant

Kill players faster when falling into the void of maps that leak
Dont give score when falling into map leaks too
Add meme Paparazzi's Glee mode

Opdatering: 2. feb. kl. 23:11

Unstucker polish
Fix session lockup when unstucker is tasked with getting player out from inside a solid playerclip

Less unstucker operations
Go even crazier with unstucker check radius when people are REALLY stuck

RTM hint
timer.simple some rtm stuff

fix mystery error spam in easyclosepanel

Opdatering: 2. feb. kl. 18:56

Backport generic heart attacks!
Fix votes locking out
Dont add velocity when shoving players in a vehicle.

Opdatering: 2. feb. kl. 15:23

Add ability to start a mode vote.
Type !rtm

fix falling wind netmessage spam
add ClassIsInSpawnPool system
returns true if the class will be spawned, good for shop items that are only for a group of modes

Fix spawnset/mode content delivery

Only rarely spawn skulls on fodder terminator bots
Make nextbot brainrot more random/interesting

Opdatering: 1. feb. kl. 21:36

75s initial getting ready

Opdatering: 1. feb. kl. 21:33

difficulty increase nums were backwards
+ smaller wave interval on brainrot