Conquest of Elysium 5

Conquest of Elysium 5

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Opdatering: 8. apr. 2022 kl. 16:06

- Kobold fixes and minor buffs
- Reduced God Emperor and Empress trample dmg
- God Emperor and Empress should now receive some godly powers and retain their respective ascension powers.
Kobolds now grow automatically into their Dragonspawn variants after a couple years.
- Reduced gold upkeep of Inns by about half (8 gold) but they now provide 1 trade. Reduced the gold bonus up to 15 gold. So you will net at least 7 bonus gold assuming the tile can produce 15 gold.
- Reduced arena upkeep by half (20 gold)
- Added Appoint Abbot ritual that works similar to the Appoint Vassal knight version except it can be cast in fortified locations and castles.
- Increased the cost of appoint vassal (knight) to 500 gold. It can also now be cast in more locations.
- Fixed fail chance on build watch towers
- Fixed study necromancy poorly.
- Bestow Baronial title fix, reworked the baronial title powers to work similar to vassals in terms of limits per location.
- Baronial powers should more reliably populate whether claimed by a Baronet or Bestowed by a King.
- Dismounted vassal knight fix
- Dvalas should more reliably get their rituals through greedy betrothals.

Opdatering: 7. apr. 2022 kl. 16:35

- "Specialize Nature" fixed resource cost changed to herbs
- Barons and Kings can now raise levy.
- Train guard level restriction removed.
- Added no movement snow penalty to all roads
- Sea captain and Clipper ship reworked.
- Added Marines
- Reduced apcost of some terrains (Abandoned mine, serpent villages, kobold lair)
- Attempted a minor rework of Study Planar variants to be more consistent.

Opdatering: 6. apr. 2022 kl. 13:40

- Increased cost of raise fort
- Increased cost of raise castle
- Removed Build Walls rituals though they will show up as "TBD" as a placeholder.

Opdatering: 6. apr. 2022 kl. 12:53

- Guard and Trained Guard based Spearman fixes

Opdatering: 6. apr. 2022 kl. 12:29

- Knight, Baronet, Baron unit and ritual fixes (may cause displacement of other rituals)
- Renata and Priestess of their corresponding flavor should now get their appropriate ritual powers.
- Persons are no longer stationary.

Opdatering: 6. apr. 2022 kl. 10:26

- Knight unit split into 3 variants (standard knight, royal knight, and loner knight). Royal knights are a bit better when it comes to morale and magic resistance. Loners are stronger and semi stupid though rare. Knights have standard powers with option to become a baronet.
- Added new visuals for knights
- Description updates
- Royal wedding variants renamed and reworked

Opdatering: 5. apr. 2022 kl. 10:04

- Adjusted Faery units and added description to the intermediate chrysalis units.

Opdatering: 5. apr. 2022 kl. 9:13

- Removed upkeep on base Kobolds
- Reduced creeping doom armor by half from 20 to 10
- Adjusted the required terrains and costs for the Hedge Wizard variant rituals that path into the apprentice variants.

Opdatering: 4. apr. 2022 kl. 9:17

- Captain should now gain Enslave when transforming into a Slaver.
- Captain was starting with insanity due to new patch for some reason, now starts with 0.
- Changed terrain to the new expanded human settlement group where applicable.
- Knights should more reliably gain knightly path chance, still some issues to iron out.

Opdatering: 3. apr. 2022 kl. 9:47

- Removed remaining terrain requirements for class recruitment offers.