Europa Universalis IV

Europa Universalis IV

Amldihr Missions & Flavor Pack - Anbennar Submod
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Update: Aug 7, 2024 @ 4:09pm

2.1 Version
**Updated for Latest Anbennar Version: The Forbidden Valley**
*Updated for EU4 Patch 1.37*

-Restructured the top half of the tree for better flow and organization with new missions.
-Added 5 additional missions to fill out the tree, adding up to 50 total missions!
-Added 4 additional flavor events
-Fixed missions creating colonies to actually give you the head start as intended
-Mercenary companies rebalanced, mostly buffs, namely much cheaper now
-Nerfed "Amlavad az Nez Sentiment" gov reform
-Nerfed "Centralization of Holds" gov reform
-Buffed "Vazhatun Scientific Commitee" gov reform
-Nerfed flat attrition on "Empire's Gate" province modifier
-Nerfed modifier from collapsing the Deepwoods gate
-Slightly nerfed modifier from siding with Orlazam during "A Fractious Disagreement"
-Slightly buffed modifier from siding with Krakdhumvror during "A Fractious Disagreement"
-Buffed pips on Bruenor Shazstun
-Empire's Gate mission now requires you to have built bastions in the two relevant provinces, but rewards a star fort on each. Military technology requirement was thus removed.
-Buffed "Amends for the Past" mission reward "Fireglass Forge" to provide better economic benefit
-Lowered requirements for "Field an Expedition" mission
-Changed various mission icons to either be more relevant or more interesting
-Reworked rewards for "One Heart, One Dream" mission
-The Amlavad az Nez now have a bit more to say if you toss aside the Elective Monarchy...

Update: Nov 20, 2023 @ 1:35pm

2.0 Version
**Updated for Anbennar Version: Scions of Sarhal**
*Updated for EU4 Patch 1.36*

- T1 Republic Reform now has Parliament.
- T1 Monarchy Reform now has Parliament.
- Added three new T3 government reforms with Amldihr flavor.
- Added province highlights to all missions that were missing them.
- Spiced up lower half of the mission tree, as well as many mission triggers and rewards in general, for more interesting flavor through the entirety of a campaign.
- Removed culture changes because of constant compatibility issues. Most players won't notice a difference anyway.
- Added an event for choosing your dynasty name if you choose to become a monarchy.
- Updated Elections, Government, and Ideas files for Scions of Sarhal.
- Changed all references requiring Ancestor Worship to accept any state religion (or for the left-side missions, any religion of the Dwarven religious group).
- Fixed area name issues in missions.txt that arose from area changes in base mod.
- Buffed Bulwark of the North modifier, and reworked it into a province triggered modifier.
- Fixed government naming localisation that broke for some reason.
- Updated formation decision to be in line with base mod adventurer updates. Admin Eff. debuff gets lowered with reforms like normal formables.
- Added Reformists power gain when using Step Down as Ruler decision.
- Set minimum monarch power for generated rulers. No more choosing between a 0/1/0 and a 2/0/1 or something.
- Lowered gold cost of hire mage advisor decision, and added small corruption gain.
- Buffed Reformists improve relations modifier alongside the base mod improve relations debuff to counteract dwarf admin malus as intended (20% -> 25%)
- Buffed Vazhatun Scientific Comm reform so its actually usable now.
- Changed Judicial Review reform to make more sense with what its trying to be.
- Buffed High Monarchy reform's manpower and morale slightly, and removed merc manpower altogether.
- Added absolutism and prestige gain for refusing Bulwark of the North.
- Slightly buffed CCR from ideas.
- Fixed an issue with artillery level vs fort. Thanks Skiamach for finding that.
- Removed a duplicated prestige gain in one event.
- Swapped some mission icons for Anbennar-themed ones
- Swapped some event pics for Anbennar-themed ones.
- Buffed and nerfed various modifiers for balance and to use the new available modifiers from the latest patches.
- Updated localisation with updated lore and improved writing.
- Extensive bug testing. Code cleaned and bugs squashed.
- Added a guide under "discussions" on the Steam page detailing how to update your game if you are playing on the Bitbucket and/or want to update it yourself.

Update: Dec 7, 2022 @ 10:52pm

1.4 Version
Updated mod for Anbennar Update: Children of Ruin

- Government reforms should now be up to date for 1.34 and CoR
- CoR cultures should now appear as normal
- CoR elections should function as normal
- Mod-specific mercenaries should now never take professionalism
- Buffed modifiers given during "A Fractious Disagreement" event
- Buffed triggered modifiers for "Bulwark of the North"
- Buffed "Vazhatun Scientific Committee" government reform
- New national idea, description, and modifier - "Mithril Royal Guard", replacing Amldvazhad Guard

Update: Jun 11, 2022 @ 2:39pm

1.3 Version
**Updated for Latest Anbennar Version: Warlords of Haless**
*Updated for EU4 Patch 1.33*

Ran another polish pass while I was at it. Tweaked *many* of the modifiers for everything for better balance as well as fun factor, better loc, added a triggered modifier to make Haraz a much more valuable and stable march, and fixed what should be all of the remaining small bugs and minor errors.

Most importantly, I redid the election file completely from scratch and only added the absolute bare minumum in order for the submod to function, so I hope that will resolve any issues people may have been having. But the monarchy only version has also been updated if you prefer that as well!

(As always, all previous and current versions of the mod are available in the google drive at the bottom of the description, if you would prefer the 1.32 version, for example.)

Update: Mar 13, 2022 @ 10:39am

1.2 Version

Small fixes and slight changes to a couple missions.

Update: Mar 6, 2022 @ 10:29am

1.1 Version

-Added Monarchy Government Reform - unlockable via mission event choice
-Reduced the election length
-Reduced Republican Tradition loss with Clans in Power
-Clans now begin in power to ensure starting adventurer ruler stays in power for longer
-Less missions require Dwarven/Ancestor Worship, this will hopefully reduce empty waiting for missions
-Minor localisation and modifier changes

Update: Feb 27, 2022 @ 11:38am

1.0 Version

Release