Stellaris
Enhanced UI Project
Affichage des entrées 1-6 sur 6
Mis à jour le : 14 nov. 2021 à 10h22

1.3.1:

  • Fixed an issue where one couldn't set trade routes manually.

Mis à jour le : 8 nov. 2021 à 2h32

1.3: Adaptive galaxy scaling update!

  • Added adaptive scaling in galaxy view, having its breakpoint at 2560 x 1440 px.
  • fixed an issue where the FTL magnet on systems without a bypass (e.g. wormhole or gateway) was to far to the right in galaxy view.
  • code clean-up.

Mis à jour le : 7 nov. 2021 à 3h38

1.2:

  • Added the ability to see whether a fleet is selected in galaxy view.
  • Added the ability to see whether an archaeological site is excavated in system- and galaxy view.
  • Fixed an issue where bypass- and FTL inhibitor icons were too far to the right in galaxy view.

Mis à jour le : 4 nov. 2021 à 10h21

1.1.1:

  • fixed rescource display on megastructure when playing on a resolution < 2560 x 1440 px.

Mis à jour le : 3 nov. 2021 à 4h37

1.1: Adaptive system scaling update!

  • adaptive scaling of system view gui, having its breakpoint at 2560 x 1440 px (users having a 1440 x 2560 monitor get the larger scaling) All resolutions below have their HUD scaled by the factor 0.8.
  • made the galaxy view gui icons be closer to each other and fixed some issues.
  • fixed an issue where one couldn't click on stations, starbases and bypasses in galaxy view.
  • first setup for built in gigstructure compatibility (basically compatible already, just two icons are probably not displayed probably).
  • fixed an issue where bypasses wouldn't have the right color.
  • code clean-up.

Mis à jour le : 27 oct. 2021 à 12h00

1.0:

  • Initial Release.