Rivals of Aether

Rivals of Aether

Peter Griffin (DEFINITIVE EDITION)
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Update: 18 okt om 10:24

v1.75

-The first hit of Utilt now correctly stuns Peter when parried

Update: 20 sep om 10:58

v1.74

-Fixed coloring issue regarding Peter's eyes in his jumpstart frame

Update: 19 sep om 17:56

v1.73

-Added VFX for Peter's Uspecial and Fspecial.

-Slightly improved animations for Uspecial, Land, Landinglag, Jump, DoubleJump, and WallJump.

-Slightly decreased the size of Uspecial's final hitbox.

-Increased Uspecial startup time by an epic 1 frame. (5 -> 6)

Update: 17 sep om 12:05

v1.72

i misclicked :<

Update: 17 sep om 11:57

v1.72

-Improved Utilt with better animation, complete with more accurate hitboxes.

-Very slightly adjusted Utilt frame data.

-Very slightly adjusted Dtilt hitbox size.

Update: 6 sep om 14:23

v1.71

-Made it easier to survive Dthrow off the ledge for the receiver. (Drift Multiplier is 2, SDI Multiplier is 1.2. Recipient can more reliably DI in and tech off the wall.)

Update: 3 sep om 12:09

v1.70

-The first two hits of Uspecial and the lingering hitbox of Fspecial no longer destroy projectiles.

-Dspecial Pummel no longer puts other players outside of the grab into hitstun or deals any knockback.

Update: 1 sep om 17:22

v1.69

-Increased damage of Dair's final hitbox (10 -> 12)

-Very slightly adjusted the angle on Nair's strong hitbox

Update: 27 aug om 11:25

v1.68

-Decreased damage of Fair's weak htibox (6 -> 5)

-Rebalanced Fspecial with slightly improved sprite and hitbox positions/lifetimes

-Slightly increased Fspecial's startup and endlag (Startup: 11 -> 14) (Endlag: 12 -> 14) (Endlag can still be cancelled on-hit)

Update: 21 aug om 9:28

v1.67

-Fixed a coloring issue on the newly updated Alt Nair sprite animation

-Dair should now be an easier move to hit, as the first and second window now completely lock out a potential fast fall input.