Starbound

Starbound

Chaos Weapons
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更新:11 月 12 日 @ 下午 4:43
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1.23.0 - An Engineer's Final Phase

New Weapons!
-Akasha. This technomagic bow rips through reality with a powerful laser upon fully charging. Its alt takes it much further.
-Rust. A massive nuke launcher, missiles detonating a massive area upon exploding. Alt is non-destructive.

-Removed self-same projectiles.
-Removed Rosette's crystal shots.
-Bloom Scar projectile revamped. (Fixed duplicate errors)
-Vish Shot projectile revamped.
-Vish Vase projectile reworked.
-Rosette now uses Bloom Scar projectiles for its alt.
-Made the Nyanshi Slash unable to pull in projectiles.
-Super slight text changes to some codices.
-Changes to Weapon Keys to account for new recipes.

更新:9 月 21 日 @ 上午 10:08
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1.22.4 - You Keep Asking?

-Resprited the Collatse Aperture slightly. The animation is now more simplified!
-Consolidated several lua functions.
-The Delphinius now spawns less projectiles on death.

Warning: Exercise caution when playing with this mod. I urge you guys to not play this with a ton of mods enabled, otherwise it can lead to unexpected issues.

更新:8 月 2 日 @ 下午 7:47
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1.22.3 - Blitz and Miss

-Removed an extra comma on the Aperture file, preventing it from showing up on the Terraforge.
(Because I am a blitzing nutcase and missed the finer details at first.)

更新:7 月 26 日 @ 下午 5:16
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1.22.2 - Stronger Guidance

New Weapon!
-Sowripper. This weapon is the upgrade to Oculus Reaver, and it is based on a fire and poison combo.

-Added radio messages that trigger upon picking up essence, a frame or base, and a unique weapon.
--One set of messages outright tells you how to get a material.
--The unique weapon messages are not going to play for this update.

Weapon Changes
-Eidolon and Anatheo are now on the same tier as Mori, Azathoth, and Insidia.
-Eidolon's attack is heavily nerfed and changed, and it now has a new alt attack. Damage is nerfed.
-Anatheo's damage is nerfed.
-Mori's alt can now home in and the projectile moves faster and lasts a lot longer!
-Azathoth's alt and main attacks are switched.
-Insidia's alt now shoots slightly faster.
-Sirius' alt attack now simply stuns enemies and does no damage.

General Changes
-With new revamps to the tiering and advent of unnecessary fluff, recipes are either nerfed, consolidated, or removed from the Aperture's pool.
--Generally nerfed to take less material.
--Consolidated or removed due to new tiering.
--Removed key conversions.

-Nerfed the upgrade costs because codices don't seem to play nice with the station.
-Put the Collatse Suspension Frame and Base as part of the Essence Chest lootpool, so that it is much easier to obtain.
-Resprited a codex to match theming.
-Some changes to the radio messages.
-Changes to the codices.
-Made certain explosions and weapon effects a lot less laggy.
-File consolidation and reorganization to make the mod look less cluttered.
-Revamped the Calibi Statue to a new form.

更新:5 月 14 日 @ 下午 4:42
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1.22.1 - Infectious Change

-Corrected a couple of recipes
-Resprited the Delpha Weapons and Orothaum itself to use a greater variety of purple.

更新:5 月 13 日 @ 下午 5:23
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1.22.0 - A Shade On the Land

New Weapon!
-Shadeshyre. This weapon fires projectiles that act like miasmatic land mines.

More rebirthed weapons, this time of the rest of the weapons from ACxCW!
-Regulus. Rebirth of TON-618. Shoots a fast-spinning star that pulls in all onscreen enemies.
-Antares. Rebirth of Hakai. This katana's kunai attack creates a series of fire pillars.
-Sirius. Rebirth of Ahliangeio. A sword whose slash creates a bright explosion.
-Arcturus. Rebirth of Demeter. A boomerang that releases a damaging solar wind.

General Additions
-Added in instructional radio messages for a few pickups.

General Changes
-The Oscura is now less speedy, turns more sharply, and can collide with blocks.
-The Imagination Keys are now codices that reveal what is needed for the crafted weapons.
-The Collatse Base and Suspension Frame are now codices that reveal information about what the station does.

Removals
-Removed Koichi's quest, as it is now obsolete.
-Removed the Instructional Codex, now obsolete.

更新:3 月 9 日 @ 下午 12:21
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1.21.3 - Pain

-Corrected Poena's explosion

更新:2 月 24 日 @ 下午 4:39
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1.21.2... Again

Correcting a mistake to the Metadata.

更新:2 月 24 日 @ 下午 4:38
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1.21.2 - Solidify

Added rebirthed versions of the ACxCW patch's three removed weapons!
-Singularity. Rebirth version of Accretius. Fires two beam clusters in opposing directions and drags enemies into itself.
-Saggita. Rebirth version of Cygnus X-1. Magnorbs that leave attracting trails.
-Quasar. Rebirth version of Terminus. An uncontrollable "Beamcannon" with offshoots.

Even more changes.

-TRULY removed the NPC from the mod. I got reports that he was still in the mod, but all I did was remove his weapon.
-Delpha Labs can now spawn in the actual Midnight Biome instead of just the Hive. It's still rarer to find in that biome than the Hive.
-Fixed the distribution of said labs.
-Imagination Keys no longer drop from Guardians. Instead, find them at an uncommon chance when you pop open an Essence Chest.
-Delphiniae now have a higher chance of dropping Orothaum.
-Codices can no longer be converted into a material through the Aperture.
-The Key Cycling at Tier Three now has a more solid recipe, adding in an Esosliver per conversion.
-Changes in text for most codices, ranging from slight to noticeable.
-Codex consolidation. No point in having multiple instructional codices.
-Koichi's second quest is removed, but the other one in turn now requires you to defeat the Ruin as well as complete the Museum Questline.
-The recipe for the Ancient Aperture is no longer as crazy as before, instead needing 9 Vault Keys for the initial recipe.
-Tenesa is now able to "Hitscan," as in the bullets move so fast that there is little travel time.
-Made both Ur-Erchium and Esoquartz spawn in larger veins. Still smaller than normal.
-Eidolon now has only one attack, combining the effects of both abilities.
-Gynt now shoots grenades of either fire or ice, and is a burst fire instead of auto.

Simpler Changes

-Description changes for almost everything.
-General Optimization of some projectiles and animations.

更新:1 月 5 日 @ 下午 4:56
Prodigy 發表

1.21.1 - Not Final, Still Breathing

Several bugfixes and changes from the utterly massive shift.

-Taelos connections were fixed.
-Any instance of learned recipes outside of the M-class weapons from previous iterations were removed.
-Adding the NPC was too buggy, so instead, I added a selection of codices that act as a guide to the mod and removed the NPC.
-All tablet codices are now under Koichi's new questline, instead of relegated to essence chests.
-Made the projectiles below the final tiers do very little to blocks. Exception is Nadyrcryst.
-Nyanshi's rift now pulls projectiles in.
-Eidolon's main spray now fires three versions of its projectile to make it look more wispy, and it can now home in on enemies.
-Eidolon's spirits now act like rockets.
-ErickD's request. All three Esoquartz variants are now convertible with Esoslivers.
-Imagination Keys are now cycleable after T3.
-Tombstone fires faster and its shotgun alt now has a tighter spread.
-Vereldris now fires faster and switches ammo faster.
-Vereldris' ammo is now a little more varied.
-All recipes that need Orothaum needs just 1 of said ore to make things.
-More file declutter.