Tabletop Simulator

Tabletop Simulator

X-Wing Unified 2.0 / 2.5
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Update: Jan 22, 2022 @ 1:17pm

X-Wing 2.0 Unified Mod - Update 1.11.28
Hi @everyone, a small but rather important update today.

DRK-Probe droid fixes
- The collision mesh for the probe droid has been corrected, it will now give correct range checks. It used to use the probe droid mesh.
- Checking the range on the probe droid will no longer make it impossible to move around

Since these errors possibly could give wrong results when using the automated tools I wanted them pushed updated as quick as possible.

- Flippster

Update: Jan 17, 2022 @ 1:37pm

-nothing-

Update: Jan 17, 2022 @ 7:29am

X-Wing 2.0 Unified Mod - Update 1.11.27
Hi @everyone, another update is ready.

New dice mode to the first player randomizer / round counter
- In this mode, the Round counter pick up when registered players roll 3 golden "non-stat" dice for determining who will be first player.
- When all registered players have rolled within a 30 second time period, the winner is announced and marked in the round counter.
- If two players roll the same result, they are prompted to roll again.
- Options for Cancelling or altering the previous result is added to the right click context menu of the randomizer.

Proximity Hider Function
- Large base ships have a tendency to block the view of other smaller ships, with this new function Large ships that overextends its base will turn semitransparent when close to other ships.
- This should make the introduction of the massive Gauntlet less obstructive.
- You can toggle the "ProximityHider" tag on a ship to enable/disable this functionality;
1. Right click a ship, select "tags"
2. Toggle the "ProximityHider" tag to set / unset the behaviour.
3. Please don't unset the "Ship" tag.

Other fixes:
- Spawning of Stabilized S-Foils (B-Wing) from XWS option works again
- Saving and loading of the current state of the first player randomizer fixed

- Flippster

Update: Jan 2, 2022 @ 1:16pm

Minor Hotfix
Fixed the xws spawning error that was reintroduced in the latest update.

Update: Dec 31, 2021 @ 2:35pm

X-Wing 2.0 Unified Mod - Update 1.11.26
Ha! I tricked you @everyone ! It wasn't the last update of the year after all.
The arc checking cache didn't take ship size into consideration, which made the whole thing pretty useless.
Fixed that now.
I also added the possibility to spawn extra assets from the builder.
The faction specific damage decks and maneuver cards have been added so far, will add more useful but not essential components there as we move foreward.

Now, i'm off to pop that Champagne. See you around, and sorry for that double ping.
- Flippster

Update: Dec 31, 2021 @ 2:40am

X-Wing 2.0 Unified Mod - Update 1.11.25
Hi @everyone, it's time for the last update of the year.

Added a First Player Randomizer - WIP
- Right click it to register as a player, at least 2 players needs to register for it to work.
- Right click and select start to start the game
- When ready to randomize for a round, right click and select randomize.
- Default behavior is using a fair distribution of random results, you may disable this to use pure random results.
- Fair distribution algorithm:
- Player order is determined by pulling player tokens from a bag.
- At the start of the game 3 tokens are added to the bag for each player.
- At the end of every N'th round, where N is the number of players; 1 token is added to the bag for each player. E.g: For a 2 player game the players add 1 player token into the bag after round 2,4,6.. etc.

Range check asset caching
- Range checking assets (arcs and rulers) are being stored and hidden in a runtime cache when first loaded.
This should improve performance when spawning the arc checks throughout the game.

Obstacle bubbles removed
- All obstacles range bubbles (that was imprecise) has now been removed. All behaviors and looks are now the same.

Other fixes
- Spawning of pilots with charge abilities now work again
- Launching DRK Probe droids from medium and large ships now is correct again

And with that I want to thank you all the fun through 2021. 2022 will be an exciting year for X-Wing I'm sure! Best wishes for 2022 to you all!

-Flippster

Update: Nov 21, 2021 @ 12:17am

Minor update with some Lime Open promotional content

Update: Nov 9, 2021 @ 7:54am

Minor update today.
I reverted the code that prevented you from flipping several objects at once, it became to intrusive.
Flipping all dials at once is something you should be able to do.

Update: Nov 7, 2021 @ 3:26pm

X-Wing 2.0 Unified Mod - Update 1.11.24

Hey @everyone! Another update today with some new features.

New first player order dice
- Added some golden special dice next to the play areas
- These dice are treated as other dice with respect to the dice control, but will not add to your normal dice stats.

Token Flipping announcements
- Target Locks, Focuses, Evades and Calculates are now spent by flipping them
- Energy, Shields, Force and Charges now reports when they are spent/lost and recharged.

Other fixes
- Spawning XWS lists now work again
- NonDeletable tag has been added, which should protect most important assets (should prevent "You're breaking the game messages")

Finally, A big congratulations to Alex Mogensen for winning the Gold Squadron Galactic Championship!
- Flippster

Update: Oct 30, 2021 @ 3:15am

X-Wing 2.0 Unified Mod - Update 1.11.23

Hello @everyone, another update is ready for you. It contains mainly AI improvements, but has a few other fixes aswell.

AI improvements
- Added additional AI actions: Deplete, Disarm, Strain and Tractor Self
- Rotate action now works properly again
- Added the possibility to add custom manouvre difficulties to the behaviour of a ship. This allows HMP's to do blue 2 turn slips.

AI behaviour upgrades by @PsyonicReign
- The AI behaviour keeps getting better.
- All rotate actions are now automated again.
- The TIE whisper behaviour improved.

Other fixes
- Moving ships with the epic wing tool will now check for obstacle overlapping
- The Electro-Chaff Cloud will now be placed with the bomb dropper.
- Equipping Electro-Chaff missiles will now spawn a bomb dropper with the 4 straight and 3 bank options.
- Skilled bombardier correctly interacts with these options.
- The Electro-Chaff Cloud is ever so slightly decreased in size so that a medium sized ship that does a 3 bank will no longer overlap it after launching it 4 straight.

- Flippster