Tabletop Simulator

Tabletop Simulator

X-Wing Unified 2.0 / 2.5
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Update: Mar 24, 2022 @ 12:20pm

X-Wing 2.0 Unified Mod - Update 1.12.4
Hi ho, @everyone! More stuff for ya'll!

Blaze Bomb
The blaze bomb has been added, it will automatically spawn and place the blaze obstacle when dropped. Thanks to @CrazyVulcan for the bomb model!

Ship options
Added a separate context menu for ships during setup, this context menu now has options for toggling the visibility of the peg, and to cycle through the set of standard textures.
This works for any ships that is spawned using the new composed method (Fang Fighter, Razorcrest, Gauntlet and TIE Fighter). More ships will be converted to the new method soon.

Other stuff
The objective is placed on the "Satellite" side as default, as it is the most common scenario.

Finally I wish all the players that are attending Adepticon this weekend the best of luck! May the best TTS trained player out there win!

-Flippster

Update: Mar 17, 2022 @ 11:59am

X-Wing 2.0 Unified Mod - Update 1.12.3
Hi @everyone!
Yet another small update today.

Objectives
The default mat (red blue) has increased slightly in size to better reflect the mats found in the open.
The objectives now adhere to the latest rule change, where they are placed at range 2-4 instead of within range 2-4.

Ship Customizers
Customizers for all the new ship types (TIE/ln Fighter, Fang Fighter, Gauntlet Fighter and the ST-70 Assault ship) added to the side of the mat.
Configs can now be displayed for the customizers (for the gauntlet fighter).

New TIE/ln Textures, by @Kes
The rebel ties now once again has their iconic terrorist look on their TIE fighters

-Flippster

Update: Mar 6, 2022 @ 3:54am

X-Wing 2.0 Unified Mod - Update 1.12.2
Hi @everyone!
Yet another small update today.

Objective markers
- Added a "halo" indicator to the objectives to make them more visible.
- Added a claim function for these objectives, that colours the "halo" in your player colour.
- Added a function to turn of the line drawing to use when playing the scenarios where objectives are moved around after setup.

Pride of Mandalore Obstacle resizing
The pride of mandalore had some fairly significant scaling errors, these have been corrected now. Thanks to mu0n (vassal mod creator) for pointing this out.

Other fixes
- Gar Saxon, imperial Gauntler fighter pilot added.
- Tiber Saxon, gunner, card added.
- The round counter now has a round 0 spot.
- The Gauntlet Fighter now has the pivot option on the dial.

-Flippster

Update: Mar 1, 2022 @ 11:10am

X-Wing 2.0 Unified Mod - Update 1.12.1
Hi @everyone!
A small update today.
Objective placement guides
Guides have been added to aid the placement of valid objective locations:
- Automatically place the first one by right clicking the objective bag and select Place Objective
- Pull out additional objective tokens and place them according to the rules, whenever a rule is violated a line is drawn to indicate a violation.

Gauntlet Fighter Config token
- Gauntlet Fighter swivel wing config token added, flip it to change config, and flip the corresponding card. Just like with the other configs.
- Thanks to @joeshmoe554 for the token image

- Flippster

Update: Feb 25, 2022 @ 11:02am

nothing

Update: Feb 25, 2022 @ 11:01am

Another Minor Hotfix
- TIE /ln textures fixed,
- Added s0 move to the Razor Crest
- Added new Objective texture to the obstacle token.

Update: Feb 24, 2022 @ 12:19am

Minor Hotfix
Fixed up a bunch of minor errors reported by the magnificent @PsyonicReign over the night. Thanks man!

Update: Feb 23, 2022 @ 3:24pm

X-Wing 2.0 Unified Mod - Update 1.12.0
Hi @everyone!
An update is ready, and boy is it full of stuff. Many things are still work in progress, but I know many are eager to get their teeth into the new stuff, and using the new rules.

New Ships!
The new ships: The Gauntlet, created by @Kes and Razorcrest, created by @CrazyVulcan has been added to the game. They both look excellent!

New ship composition method added
Starting from this wave, new ships will be added to the game using a different spawn method. The ship object and texture is added as an attachment to a generic base. This allows us to remove the base plate from the texture file for a ship, and makes it possible to quickly change the look of a ship through scripts. It's all a bit fiddly (to say the least), but the goal is to give players more options for customization and other features.
More functionality will be added for this soon. Kes has provider more accurate base textures for all factions and sizes.

Massive reskin / retexture project undertaken by Kes
Many of the models in our mod has suffered from less than optimal texture skinning. This has made it next to impossible to repaint the ships. Kes is in the process of converting all the ships in the mod to use the new spawner method (as mentioned above) and where needed he has reskinned the models making it much easier to put a personal touch on them. Next update we will see much of this. For now, all Fang Fighters have received a touchup.

New content
Most pilots and upgrades from the new wave has been added.
The obstacles from the "Pride of Mandalore" pack has been added by @CrazyVulcan.

Other functionality
The objectives have a range 1 and 2 check added.
The objective bag has automatic first objective placement, right click the objectives bag and select "place objective".
The clock has scripts for setting 45, 60, 75 and 90 minute timers

Have fun!
-Flippster

Update: Jan 22, 2022 @ 1:25pm

nothing

Update: Jan 22, 2022 @ 1:23pm

nothing