XCOM 2
Mandalorian 3rd Party Faction [WOTC]
Mostrando 1-7 de 7 aportaciones
Actualización: 10 ABR 2022 a las 17:30

-Tier 1 Rally Master can no longer call reinforcements
-Field Marshall may now only call reinforcements once (but in doing so calls a rallymaster who also has the ability to reinforce).
-Updated mesh for TCW backpack missile launchers so that the missile will no longer be visible after it fires.
-Made updates to packages to ensure consistency across Old Republic Mandalorian mods.

Actualización: 30 JUN 2021 a las 16:01

-Updated Beskad UPK.

Actualización: 17 JUN 2021 a las 16:57

Actualización: 17 JUN 2021 a las 16:50

-Made some adjustments to the Darksaber weapon anim set. Will fix potential issues if using the Darksaber as a lightsaber with the Reflect ability from Musashi's Revised Jedi Class.

Actualización: 18 ABR 2021 a las 15:58

-Improved support for Raider Faction Bases mod, including Weak/Normal/Strong and Boss Pods for Raider Faction Base missions.
-New boss enemy. The Mandalore. Spawns during the Destroy Primary Base Raider Faction Base mission. Drops the Darksaber when defeated.

Actualización: 29 MAR 2021 a las 12:01

Actualización: 29 MAR 2021 a las 11:55