Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Oppdatering: 16. feb. 2021 @ 2.37

-- Update 3.1.8 --

### Added
- Added new scripted triggers to check if the owner of the current scope has Robot Generals and check if the owner of the current scope is a Brotherhood nation.
- Added tag alias for WARDEN as WDN for use in code to scope to the WARDEN controlled Hangdogs.
- Added scripted triggers for WARDEN or Bares His Teeth being rulers of nations.
- Added missing tech level techs to the USA tag.
- Added SPECIAL traits to Bellingham’s starting general.
- Added two new game rules. One enabling the improve relations diplomatic action and another reenabling the base games faction diplomatic action.

### Changed
- Changed it so nations that have Robot general portraits can’t have their generals receive the Substance Abuser or Chem Reliant traits on generation.
- Changed Bunker Kid general trait so it can only appear on nations that are Brotherhood of Steel nations.
- Changed all uses of is_puppet_of to is_subject_of.
- Changed how the tooltips work for the scripted leader triggers so their the name of the country changes correctly if the nation you check them ruling has a name change.
- Changed scripted triggers has_unique_manpower_law, has_unique_officer_training_law, has_unique_economic_law, and has_unique_undesirable_law to not have tags in it using only country flags now.
- Changed focuses New Auxiliary and New Cohort for the Legion so the ones who might be puppeted have to be at peace for you to take the focus.
- Changed how we check game rules to use global flags instead of using the normal game rule trigger.

### Fix
- Fixed bypass on Republic of the Rio Grande focus Across the Rio Again not being setup correctly.
- Fixed several ideas for New Vegas having missing icons.
- Fixed Nuking someone not giving the proper idea to the one who got nuked.
- Fixed double trigger in the Begin A Scavenging Program decision, if you enable the Waking the Tiger DLC, that causes it to not be available if you turn off the caps system.
- Fixed localization for 2 trading flavor events.
- Fixed several uses of the wrong trigger for the caps system.
- Fixed Synthetic Dawn gamerule not giving Chichen Itza the correct techs and leaving their divisions locked.
- Fixed Valle Bandits starting general having no traits, Lee Oliver starting with only one special trait, Tierra de los Tzotzil generals missing traits and images.
- Fixed Localization errors for monster_support units and po_manpower_autonomy autonomy modifier.
- Fixed missing news events for Mojave Territory.
- Fixed error in El Ferrocarril Subterraneo focus stopping the correct effects from occurring.
- Fixed issue with Followers decision to lower manpower low giving some nations the wrong manpower law.
- Fixed issue with Valle bandits and Paz Bandits starting units vanishing unpause of the game.
- Fixed part of The Legions navy starting in another country's territory.
- Fixed Broken Coast focus Canadian Pipelines adding resources to the wrong state.
- Fixed issue with bypass for focus Join the TEU as the Texas Arms Association.
- Fixed issue with prerequisite focus for Settle Native Texans focus for Texas Arms Association.

### Removed
- Removed popup from the gamerule for allowing tech levels to be researched letting you know you gained the tech needed.
- Removed duplicate entries for Super Mutant nations portrait files.

Oppdatering: 23. jan. 2021 @ 11.53

-- Update 3.1.7 --

### Added
- Added new graphics for the loading screen top and bottom bars.
- Added localization to two Lone Star events that were lacking it.
- Added SPECIAL traits to several generals including Leoncio Alonso, Paullus, Leonardo Mora and El Ocelotl.
- Added settler level support tech for the eighties and gave them 4 research slots to start with a brand new idea to start with.
- Added bypass to Aztlan focus Mexico City Heals to bypass if you don’t own Mexico City.
- Additions to the Eighties focus tree with two new focuses, The Gold Mines of Elko and Vault City's Mechanics, with minor edits to several other focuses.
- Added a starting navy to Gente Del Sol
- Additions and edits to Gente Del Sol in response to player feedback include rework of the focus tree and addition of several new ideas with localization changes.
- Added additional edge case handling of the Battle for the Hoover Dam to include a case for the Legion to just attack both Mojave Brotherhood and Mojave Territories if they are still fighting over the dam when he arrives.
- Added Lanius to the nations that have access to the Tribal Technology Tree.
- Added a new scripted trigger can_use_autonomy_system which does a proper check for the ability of the player having the correct DLC for the games autonomy system to run.

### Changed
- Changed the focuses for Inviting Port Maw and the Old Country for the Washington Brotherhood to make it so the focuses can only be taken when those nations are at peace to invite them through a event but if they don't exist those focuses give wargoals on their core land instead.
- Nerfed resources gained from the The Laws of the Silva and The Lowell Observatory events for the Legion.
- Changed prerequisite of the Legion focus The True Capital to be The Heart of the Empire.
- Changed Lone Star event Welcome to the Legion into a news event.
- Minor tweaks to Lone Star decision to become Lanius for hopefully better compatibility.
- Changed parts of the Texas Arms Association focus tree to allow them to progress if they are a puppet of the Republic of the Rio Grande.
- Buffed manpower given from the Legion manpower laws.
- Minor buff to several Republic of the Rio Grande ministers.
- Big changes to the Lone Star focus tree to want to pursue a tyranny over Texas, in changes to the focus tree that make it less of a Legion proxy.
-The Platinum Chip is now handled more organically for Vegas, and if the Territories steal it, then Vegas gets it back on annexing the Territories.

### Fixed
- Fixed type in Slim Pickets leader description.
- Fixed the 3.1.5 Changelog possibly not being in the changelog section of the pipboy.
- Fixed typo in The Battle for the Hoover Dam event description, The Chariots of Two Suns decision tooltip, Fidelis Navajo event, Several leader description, several eighties ideas and focuses, Lone Star events, Legion decisions, and misc flavor events.
- Fixed The Chariots of Two Suns decision not actually spawning anything.
- Fixed Imperio Mexicano focus Pretenders to the Crown not giving the wrong nation a core.
- Fixed the wrong nation getting the event from the Our Friends in Houston focus.
- Fixed wrong header for Schematics in technology tree.
- Fixed air equipment design companies not applying to a few air equipment technologies.
- Fixed several puppet setting effects not having proper DLC triggers for setting autonomy levels.
- Fixed issue with retaining puppet ideas if you somehow lost your puppets before a proper effect went off to remove them.
- Fixed Tlaloc’s death event only triggering for Mexican nations if Anna owned the silo.
- Fixed Tlaloc’s death event not playing the death sound for the right nations.
- Fixed issue with Skinning a Jaguar event for Aztlan having wrong localization and trying to kill a unit leader that doesn’t exist anymore.
- Fixed Equestria game rule not spawning them after the fourth New California Republic focus like it should.
- Fixed Thradd not getting the mutant wage laws.
- Fixed some TTM focuses, some development decisions and the TNK autodoc sink advisor not giving research bonuses to medical equipment correctly.
- Fixed Mojave Territory Unit Leaders being the wrong type by flipping them.

### Removed
- Removed April Fools Traits from normal Big Jim general.
- Removed bad leader description from Lucius.

Oppdatering: 30. des. 2020 @ 14.55

Revert mistaken rollout

Oppdatering: 30. des. 2020 @ 14.51

Mistaken rollout by automated GitHub actions. Whoops!

Oppdatering: 30. des. 2020 @ 14.38

-- Update 3.1.6 --

### Added
- Added localization to security robot attack, defence, and speed modifiers.
- Added giving the blocked tech level tech to nations that are liberated if the manual tech level advancement gamerule is on.
- Added block_tech_level tech to the copy tech effect if the game rule is active for it.
- Added block_tech_level tech to be given when using the create_new_owb_country effect if the game rule is active.
- Added create_new_owb_country effect to Tlaloc's children spawning.

### Changed
- Buffed the Economy laws for the New California Republic.
- Changed the effect for Forming Colorado to not add cores but instead claims on all states you don’t own in Colorado.

### Fixed
- Fixed issue with sending Lanius west but him never coming back if Caesars Legion has their civil war before the decision ends.
- Fixed issues with Tlaloc and his childrens wage laws.

### Removed
- Removed North Pole Enclave from spawning on start-up

Oppdatering: 24. des. 2020 @ 12.49

-- Update 3.1.5 --

### Added
- Added a theorist to all robotic flagged nations for the Automated Warfare doctrine.
- Added a research penalty to most tribal techs. Meaning the more of these are taken, the worse does research become.

### Changed
- Changed Asymmetric Warfare and Conventional Warfare to have different focuses. More specifically the tribal path of Asymmetrical and the Trooper path of Conventional. There are no manpower or width bonuses present anymore. Conventional warfare unlocks custom equipment now though.
- Buffed enforcers to work as units in the field, they work especially well with the tribal doctrine path now.
- Buffed tanks slightly, still work in progress.
- Buffed APC Breakthrough a lot.

### Fixed
- Fixed the The Garita Caldera decision for Twin Mothers not having loc if you had the Waking the Tiger DLC.
- Fixed a strange crash for Windows 7 users when they tried to start a game up as New Vegas.
- Fixed issue with Mirelurk advisor traits not actually buff Mirelurk equipment.
- Fixed the nuke idea to apply correctly when being nuked.
- Fixed the tech level advancement gamerule not applying to nations that didn't exist on game start.
- Fixed the issue with nations that are newly created sometimes not having the correct generic focus tree.
- Fixed west_legion_east_legion_cant_call tooltip not being localized.
- Fixed potential issue of focus trees having wrong modifier values.
- Fixed potential issue of when freeing subjects/puppets they don’t get the right default trees back.
- Fixed Troll Warren having slave law requirements for some focuses.
- Fixed a bug with war bond calculation and army law default when caps disabled.

### Removed
- Removed second call to the Equestria April Fools event in the New California Republic focus tree.
- Removed North Texas strategic region from claims added to Maxson Chapter in the focus The Greater Colorado Expedition.
- Removed puppet taxation decisions till 3.2 due to remaining issues with them.
- Removed the Followers of the Apocalypse as a trade node organisation, pending 3.2 rework.

Oppdatering: 13. des. 2020 @ 14.23

-- Update 3.1.4b --

Quick hotfix to re-enable fix caps quarterly pulses not occurring after last update.

The latest patch is not save game compatible unless you run the following commands:

1. First, in the console run:

event test_event.23
2. Second, if you no longer have the Quarterly Report mission, run:
event tutorial_caps.5

Oppdatering: 13. des. 2020 @ 8.41

-- Update 3.1.4 --

### Added
- Added Followers of the Apocalypse to the organizations that appear in trade nodes.
- Added gamerule to turn on or off the Ace Pilot events.
- Added scrollbar to technology tabs so they can display on lower res monitors.

### Changed
- Separated generic Settler manpower laws into New California Republic and New Canaan specific ones, to reduce checks.
- Replaced all slavery rewards with caps rewards.
- All caps will be replaced with pp at a 1:1.4 ratio with caps disabled.

### Fixed
- Fixed the Expeditions Boon focus sometimes not properly unlocking.
- Fixed the Burying the Ghosts achievement not working for the Cause.
- Fixed Securitron subtechs only working if you have the La Resistance DLC.
- Fixed improper setting of icons that could cause some ideas to not have images.
- Fixed Crusher civil war for Unity of Austin starting with Brotherhood of Steel conscription laws.
- Fixed disable caps gamerule.
- Fixed Caesar not being able to take the after Hoover Dam focuses if you forgive the Malpais Legate.
- Fixed the Tribal technology tab not having localization.

### Removed
- Removed unnecessary triggers for some advisors.
- Removed a large amount of duplicate localization strings.
- Removed the id from Kristina Gallo unit leader as in some games she couldn't be created due to how many generals the game had created already.
- Removed slavery.

Oppdatering: 17. nov. 2020 @ 10.13

-- Update 3.1.3 --

### Added
- Added missing focus description to some late great plains federation focuses.
- Added unique manpower laws for Twin Mothers.

### Fixed
- Fixed remaining issues with ministers and laws not appearing.
- Fixed two starting templates for Lanius having support companies be in strange spots.
- Fixed Lushanya and Nashoba advisor not appearing for the great plains federation.
- Fixed generic settler chem trader appearing when he shouldn't.
- Fixed nations starting with only melee weapon tech not having access to the infantry and militia unit type.
- Fixed Great Plains Federation expedition event chain being able to fire multiple times.
- Fixed having no techs if you pick Lucius in the Legion Civil war event.
- Fixed issue with Vulpes possibly not spawning during the civil war.

### Removed
- Removed Wheelmother's Garage from New Reno again, since they have a unique car company.
- Removed game rule to half the Legions manpower.

Oppdatering: 14. nov. 2020 @ 9.21

-- Update 3.1.2b --

Quick hotfix version to rectify a bug removing generic advisors we inadvertently reintroduced in 3.1.2