Squad
[8.0] Panjwai
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Update: Jan 5, 2021 @ 8:50pm

- Fixed hole in terrain near a tunnel entrance
- Attempted fix for losing ambient sfx in extreme NW corner of map
- Attempted fix for playable area boundary overlapping north road leaving bluefor main
- Added river sfx to river on west side of map

Update: Jan 5, 2021 @ 12:37am

- Improved Minimap
- Added sunset lighting layer
- Added additional RAAS layers
- Detailing pass on portion of map

Update: Dec 31, 2020 @ 2:08am

- Detail pass on portion of map

Update: Dec 26, 2020 @ 12:30am

- Added Panjwai RAAS v3 - Canadians face a much better equipped insurgent mechanized force
- Improved RAAS lanes
- Fixed bad capture zone name

Update: Dec 25, 2020 @ 9:28pm

- Fixed some bad naming on layers
- Fixed helicopter maximum altitude

Update: Dec 25, 2020 @ 9:14pm

- Full map now playable, helicopters added to RAAS layers
- Reduced number of layers to prepare for updating to 2.0 layer overhaul
- Removed night lighting layer that I hijacked from Muttaha (doesn't look good), all layers now have mid day lighting or sandstorm lighting layers
- Attempted fix for lack of splashing SFX when walking in river

Update: Nov 26, 2020 @ 11:48pm

- Expanded map playable area in RAAS v3 from 1/4 total size to 1/2 total size
- Added RAAS v4 against MEA

Update: Aug 22, 2020 @ 12:01pm

- Fixed broken references to logis on CAF_Panjwai_RAAS_v3
- Large update to map
- Added technical UB32 to INS on CAF_Panjwai_RAAS_v1

Update: Jul 30, 2020 @ 2:40am

Fixed floaters, added reflection spheres to all lighting layers, detailed Nurod Din

Update: Jul 28, 2020 @ 12:22am

Fixed names for gameplay layers