Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Jul 26, 2020 @ 3:36pm

V1.06 Patch Notes:
- Fixed Funneling Aegis de-sync caused when changing it from a status proc to direct damage. It should no longer have issues not granting it's bonuses to allies. Water / Earth Resistance has been reduced to 20% each from 25%. Keep in mind the damage is still slightly lower given the ability Crits and this is not it's intended interaction for now.
- Fixed Crash issue with Conflux + Odinblade Geo Corruption Status.
- Fixed Lord of Endless Knight flag not resetting with Act changes. So many Summoner deaths...
- Fixed extra Character Creation preset names and appearances to better represent their play styles.
- Fixed Elemental Swarm Lightning from now being created via Electrified Water/Blood.
- Fixed Wind Up Toy from using Avg Lvl Damage instead spell based Damage. This resulted in no scaling from it's stats and doing far more damage than intended.
- Fixed a few sneaky Enemy stat templates that missed the Conflux Armor / HP ratio changes.
- Improved Many information heavy skills and their formatting which includes the Conflux skill-line "Intended status applications' '.
- Circle of Elements now also grants +15% Poison Resistance.
- New In-game Configuration Tool added. Right now this just disables / enables Innate Lone Wolf and Pet Pal but will have future functions. If you lose this item it can be crafted using two sheets of paper. This item is added when the game starts but only once.
- Runic Arsenal will now respond to any weapon rune type for Crafting, not just Cleaving runes. Also the Colored weapon rune used will no longer be consumed in the crafting process. This should help a lot with inventory management, crafting speed and reduce confusion when using rune recipes. Simply pick a color and go.
- Added a few more skills to Enemy Upgrade Overhaul blacklist.
- Re-Added refund script for Source Sparks skills and Disintegrate due to a copy + paste typo. This will remove the now dead previous versions regardless.

- Sabotage Remastered - This might seem like 2 simple skills but It's been intended for them to have good synergy with certain play styles for a while now. The bonus effect of Guerilla Talent hinted at this. Both Sabotage skills have been scripted similarly to Talents creating entirely new interactions.
- Sabotage will now deal Avg Level 50% Damage (similar to grenades) in a 3m radius for each item destroyed. The Damage type is based on the item destroyed.
- Damage is affected by level and appropriate skill types but not attributes.
- Status effects created by Sabotage will ignore Armor Defenses and have a duration of 2 turns. Status type is based on the item destroyed.
- Only one damage instance per damage type can occur however Sabotage can chain react causing multiple instances of other Damage types thanks to Conflux and Surface interactions. For example if you Sab a Molotov and Freeze Arrow you will cause both 50% Fire and Cold then 50% Piercing from the Proliferate status they create while Earth and Poison on a Fire surface will have a similar result due to the surface exploding for fire damage.
- Both Sabotage skills have had their Pyro requirements removed and books changed to Scoundrel. They are still attained by the same crafting method but can also now be bought from Scoundrel vendors. Req for Mass Sabotage increased to 3 Scoundrel.

-Balance Changes-
- Apotheosis can no longer be cast out of combat due to its new mechanics.
- Elemental Swarm base Vitality reduced to 10 from 20 and Armor reduced to 8 from 15. Base template has been given 3 in each Element to scale damage better with level. This is additive with their respective "Infusion" bonuses. At the same time base skill damage of all skills has been reduced to compensate for the scaling improvement. These guys were pushing a little too hard early in the game and the new method puts them at about -50% damage output when first attained and -20% damage output by level 18.
- Glass Cannon Vitality penalty changed to -20% from -25%.
- Runic Arsenal will no longer allow unintended item types to slot it's Runes and is limited to one Arsenal Rune per valid item. This is a less intrusive method of dealing with the Talent and Crashbag#5 Armor sets. The reasoning for this is to maintain competitive Talent options. The Armor sets essentially remove any reasonable alternative.
- Lohse's Maddening Song increased to Avg lvl 130% Magic Damage from 100%.

- New Skill - Nether Dominance 2AP 5CD (lvl 9+ Air 2, War 2) Pull target enemy through the ethereal plane relocating them near your position. Doing so causes 30% Weapon Damage. If the character dies within one round of being affected by Nether Dominance the cooldown for the skill is reduced by 2 turns. If the character dies on the same turn as casted the cooldown is instantly reset.
- Rework Skill Caustic Chasm V2 3AP 1SP 5CD (Lvl 10+ Geo 3) Break the earth apart causing a chain reaction of erupting oily earth and corrosive fumes dealing 200% Earth damage in a 4m radius. If targets in the area are already afflicted with Acid then instead of applying Acid cause a Corrosion Catalyst to occur melting through Armor instantly with an intensity based on the combined Acid turns currently on the target and the amount normally applied by Caustic Chasm.

Update: Jul 22, 2020 @ 1:55pm

Not having a good day sorry. Botched Lord of Endless Night's Skill ordering.

Update: Jul 22, 2020 @ 12:25pm

Forgot to disable BlinkStrike and Vault for the user when Killing Field is active.

Update: Jul 22, 2020 @ 11:31am

HotFix V1.05c
- Imbue Elements will again apply Conflux status effects directly which are subject to magic armor (Excluding Proliferate). If the skill fails to produce a Conflux status it will not remove the base status effect. If it does then it will follow the same global Conflux status rules except being restricted to 1 turn applications.
- Smoothed targeting of numerous projectile strike skills. The targeting circle will now always go under targets.
- Fixed Unique item effects from dropping after resurrection and requiring a re-equipping.
- Fixed Lord of Endless Knight Skillbar layout from being somewhat random.
- Changed class presets. This doesn't really fit the concept of Conflux but certain starting talents had to be changed anyways.
- Added Character Creation only versions of each Element for Imbue Elements so it can be taken during character creation. You might find a few alt-presets using it.


- New Skill - Killing Field 1AP 3CD (lvl 9+ War 3) Set a reactive position creating a 6m attack radius around you. You will automatically attack any enemies who enter this area twice with your melee weapon for 65% weapon damage each. While in this Stance you cannot move and unwavering granting immunity to Teleport, Knocked Down, Crippled and Slowed.

Update: Jul 18, 2020 @ 7:38pm

HotFix V1.05b

-Fixed Conflux Talent requirements conflicting with Divine Talents. Sorry guys I didn't know this Giftbag was overriding my mod's Talent settings. You should now be able to pick Glass Cannon with Innate LW and Combat Reflexes should again no longer have any requirements.

Update: Jul 17, 2020 @ 9:53pm

HotFix V1.05b
- True Innate Talents are here. Innate Talents will no longer be removable. Don't worry if you already removed them this is racial array based injection. They're added regardless of any other conditions then cannot be removed.
- Fixed Two Kings United when enemies are inside the Permafrost aura from not producing Proliferate / Congeal.
- Fixed Leech Talent to intercept Electrified Blood surface transforms in addition to Water.
- Fixed Ice King Permafrost Aura from removing Chilled on a game.script Frozen attempt when the target still has Magic Armor. This includes both Chill + Chill and Wet + Chill.
- Fixed overhead status floods which in some cases prevented Conflux status names from appearing when applied.
- Ice King's Freezing Surface has been removed temporarily. This is mostly flavor but it's conflicting with Giftbag#5 bugs on flagging NPC/Summon immunities.
- Changed Imbue Elements Skill to apply a Conflux status directly as long as conditions are met.
- Glass Cannon Talent now reduces the Character's Maximum Vitality by 25%.

- New Skill - Wake of Phantoms 3AP 1SP 5CD (lvl 13+, Necro 3) Awaken countless malevolent spirits as a 10m long wave of torment dealing 100% Physical and Avg Level 125% Magic Damage to all enemies in its path. Destructive power of the wave increases by +5% per meter traveled. If enemies are suffering from Bleeding or Proliferate their blood becomes Desecrated causing additional Magic and Piercing Damage. Desecrate damage gains 50% of the bonuses from both Strength and Intelligence.

Update: Jul 15, 2020 @ 5:24am

Sorry for the back to back updates. Don't code at 6am =/

Update: Jul 15, 2020 @ 3:24am

Reverted: "- Fixed compatibility issue with some LeaderLib features. This involved an Innate Talent flag swap. Players will get a prompt saying points were refunded / added but this is a
Character Creation function being triggered and no Talent points are actually added. If you removed one of the Innate Talents I would suggest adding them back before running this update or you will be given extra Talent points."

Players who don't have the 3 innate talents active when this script is on. *coughcheaters* will get a negative result on maximum talents which causes the value to flip to 255. This Fix has been reverted for now but it WILL be added.

I'll try to give ample warning in some way so players don't get this bug.

Update: Jul 15, 2020 @ 2:21am

HotFix V1.05a
- Fixed Advanced AI database flush after each combat (for real this time).
- Fixed a few missed Skills to EUO Blacklist lua script.
- Fixed Fulmination Spire, Glaciated Force and Avalanching Embrace from giving allies the non-forking sparks buff.
- Fixed Apotheosis Skill UI giving incorrect information about the skill.
- Venom Coating will now Apply Poison for 2 turns in addition to it's damage bonus to help bring it in-line with spark skills.
- Increased Skin Graft AP cost to 2 from 1.

--In the works--
2 new Necro Skills.
2 New Warfare Skills.
Fix for known issue with Odinblade Geo Corruption Status.

Update: Jul 13, 2020 @ 8:10am