Tabletop Simulator

Tabletop Simulator

Kingdom Death: Monster [by misterslack]
Showing 31-40 of 58 entries
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Update: Jun 8, 2020 @ 2:39pm

Update: Jun 8, 2020 @ 2:32pm

Version 0.16 Beta

Major Features
* Added battle reference UI. This is my compromise with automatic die rolling. Instead of rolling the die, I've provided a side-panel which does all the combat math and shows *what you need to roll* to hit/wound/crit. It shows this for all weapons on all four survivors and automatically updates in realtime if you switch weapons, add/remove stats, change name, etc.

Minor Features
* Fixed blank settlement sheet

Update: Jun 7, 2020 @ 11:33pm

Version 0.15 Beta

Major Feature
* Added automatic armor calculation. When you drop a card with armor (gear, armor set, some abilities) onto the player board, it will automatically add that card's armor to your hit locations. Picking up/deleting that gear will remove the armor it previously added. The "Heal and Reset" button will reset armor to the gear total.

Minor Features / Bugfixes
* Added Giga-Catarium settlement location, along with Giga-Catarium gear deck. Removed the four Gigalion gear cards from regular Catarium deck, so they're entirely separate now.
* Lonely Tree and Spiderlings are now a stack of tokens instead of a bag to make it more obvious where/what they are.
* Shades are now in an infinite figurine container instead of in a bag to make it more obvious where/what they are.
* Fixed Lonely Tree showdown not spawning lonely fruit
* Fixed monster evasion not being set on showdown setup

Update: Jun 7, 2020 @ 7:41am

Update: Jun 7, 2020 @ 7:25am

Version 0.14 Beta

Bug fixes from the big change yesterday.

* Fixed broken terrain/monster grid snapping. They should snap to the grid again. Rectangular terrain snapping is not yet implemented.
* Fixed broken monster overlay. Made it easier to import other models: just set the Name to be the monster name ("Spidicules", "Flower Knight", etc) and the "GM Notes" field to be "Monster Figurine". Game will automatically grid-snap and show overlay for such objects.
* Fixed bug where monsters with removed hit locations (eg Manhunter) were causing an error.
* Fixed bug where multiple showdowns with special/misc starting cards would corrupt the setup data, requiring a reload.
* Added missing "Gore" card to Screaming Antelope Basic AI deck. This was causing the level 3 setup to fail because there weren't enough cards.

Update: Jun 6, 2020 @ 6:01pm

Version 0.13 Beta
* Fixed starting monster resource deck: had Phoenix resources mixed into the White Lion resources.

Update: Jun 6, 2020 @ 6:00pm

Update: Jun 6, 2020 @ 5:11pm

Version 0.12 Beta
* Fixed "Arrive Bonuses" being loaded with "Depart Bonuses" bug.

Update: Jun 6, 2020 @ 3:50pm

Version 0.11 Beta

New model/player linking system:
* You can now select which survivor model you want to use for each player. Just take a survivor model and drop it onto the large colored circle in front of your player board. That model is now linked to that player (and character sheet) and will show the movement overly along with the character name.
* The "Pack Cards" button also packs the survivor model along with the player cards. When you drop your packed character sheet on a player board, the model will automatically switch to that player's color. The idea is that you have can have specific models for your character, no need to share the same four. Try it out!
* Added four infinite containers for the starting survivor models. Plan to add more as I scan in my survivor models.
* "Expansions" tab now defaults to currently loaded expansions.

Bug Fixes:
* Completely rewrote the pickup/drop/collision code. Dropping tokens/settlement locations/etc should work in Semi-Locked and Locked physics mode.
* Hunt cleanup no longer deletes resources.
* Tokens no longer block showdown setup and are cleaned up during showdown cleanup.
* Added missing Beast's Maw, Beast's Tail, and Beast's Temple to White Lion Hit Location deck.
* Added missing Lonely Ant to Vermin deck.
* Core Hyperactive and Slenderman's Hyper-Sensitivity disorders had their names switched.
* Community Edition now persists through save game. Previously was switching back to base when loading a save game.
* Community Edition now updates the "Intimacy" reference at the bottom-right .

Update: Jun 3, 2020 @ 4:43pm