Tabletop Simulator

Tabletop Simulator

Kingdom Death: Monster [by misterslack]
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Update: Jun 20, 2020 @ 11:56pm

Version 0.23 Beta

* Timeline improvements!
* Campaign-specific milestones: Edged Tonometry/etc are set when you select a campaign.
* Can now add Settlement Events to the timeline, such as Murder or Gorm Climate.. When you click on a settlement event on the timeline, it will draw the card from the settlement event deck and zoom the camera on it.
* The "Add Timeline" search now only contains timeline events, settlement events, and nemesis monsters. Adding a monster will create a showdown event (crossed swords), not a "rules" event (book icon).
* Added event type icons in the "Add Timeline" search results to distinguish "rules" events, showdowns, and settlement events.
* Adding Slenderman now replaces King's Man with unspecified nemesis encounters, instead of Slenderman encounters directly.
* Added People of the Sun Embolden token
* Added a placeholder tile for the Spidicules showdown while I work on getting a 3D scan.

Update: Jun 19, 2020 @ 2:58pm

Version 0.22 Beta

* Redesigned permanent/temporary tokens and got rid of the permanent/temporary token states. Now a token's permanency is entirely based on location: if it's in the permanent zone, then it's permanent. No need to change states.
* Fixed People of the Stars nemesis encounters.
* Enabled tooltips for all decks that were missing them.
* Fixed broken hunt setups.
* Fixed missing starting resources.

Update: Jun 19, 2020 @ 1:56am

Update: Jun 19, 2020 @ 1:34am

Version 0.21 Beta
Major Features
* Complete rewrite of setup code. Showdown/hunt/camppaign setup should be much faster and should no longer freeze up.
* People of the Stars/Sun campaign support. Setup now lets you select your campaign, and this will automatically populate the timeline accordingly.
* Expansions now automatically add their events to the settlement timeline.
* Campaign setup now completely resets the settlement board, lays out starting innovations and settlement locations, and builds the innovation deck. This will reset the board and the timeline, so be careful.
* NOTE: I'll be re-adding support for adding expansions mid-campaign next update.
* Rectangular terrain now snap to grid.

Minor Features / Bugfixes
* Hybrid armor set work, but they're just a short-term hack: instead of adding 3/3/3/3/3, warlord armor adds 2/2/1/0/0, since the other armor adds 3/3/4/5/5. This will do for now.
* Fixed multiplayer text: all players should now see text field changes in multiplayer.
* Revamped menus: Hunt/Showdown menu are now cleaner.
* Fixed CE Zanbato starting off as broken. Also added third state for Calcified version.
* Fixed CE Scrap Shield not giving stats
* Fixed year checkboxes not saving
* Misc objects (spiderlings, lonely fruit, etc) should always spawn right above their terrain card.

Update: Jun 14, 2020 @ 7:59am

Update: Jun 14, 2020 @ 6:50am

Version 0.20 Beta

* Fixed broken population sheet (turned it off by accident, woops)
* Fixed CE White Lion Gauntlet not adding armor

Update: Jun 14, 2020 @ 12:20am

Version 0.19 Beta

Major Features
* New Settlement UI! Click the "Settlement" button on the top-right to show/hide the new UI.
* Set your settlement name, survival limit, quarries, etc, as normal.
* Timeline events are now buttons that will show the rules for that event: click "Returning Survivors" on the timeline to show the "Returning Survivors" rules page.
* Add new timeline events by clicking the "+" button on a free space. This brings up a search interface similar to the rules search: just type in the first few characters of the event you want to add.
* Can also add custom events (not from rules) or showdowns.
* Delete timeline events by simply right-clicking.
* Milestone events now have button links to the event rules similar to timeline events.


Minor Features / Bugfixes
* CE Beacon Shield is now named correctly.
* Fixed settlement locations giving the "blocking gear" error message when they're dropped. To block a gear slot you now need something an object actually in the center of the slot.
* Cleanup showdown now deletes monster resources deck

Update: Jun 12, 2020 @ 7:33am

Version 0.18 Beta


Major Features
* Added Lion Knight 3d model.
* Reworked character sheeting packing. Now instead of *attaching* the bag to the character sheet (where it's non-interactive), simply places the bag directly on top of the character sheet so it's easy to move both around. You can now add additional disorders / fighting arts / etc to a packed character by dropping the card in the bag. When you *unpack* a character sheet (by dropping it on a player board), it will automatically place any newly added cards.
* When you drop and unpack a character sheet, the bag can be anywhere on the board, you don't need the bag on top of the character sheet.


Minor Features / Bugfixes
* Battle Reference is now draggable and starts on the left side by default.
* Packing a character sheet now automatically unlocks the character sheet (since you usually want to pick it up and move it).
* No longer allows "double packing" of character sheets.
* Fixed monster damage / speed stats swapped.
* Fixed CE Zanbato: now has 3 states (normal, broken, calcified).
* Added "AI" tag to White Lion's "Beast's Chest" hit location. Should now get cleaned up after showdown.
* Added CE Screaming Antelope Showdown rules.
* Fixed The Hand's lenses flipping to the wrong card.
* Made search bar and search results wider.
* Player board and player markers are now locked. Before they could still be moved around via flicking/colliding, now they're totally immovable.

Update: Jun 9, 2020 @ 8:03am

Update: Jun 9, 2020 @ 7:54am

Version 0.17 Beta
* Added speed column on battle reference. This works correctly for 'Paired' weapons (with a couple of exceptions like LK left/right claw).
* Fixed bug preventing shields from showing on the battle reference
* Corrected stats for Community Edition gear in battle reference
* Fixed 'Beacon Shield' gear name