Tabletop Simulator

Tabletop Simulator

Kingdom Death: Monster [by misterslack]
Showing 11-20 of 58 entries
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Update: Aug 9, 2020 @ 10:17am

Update: Aug 9, 2020 @ 10:08am

Version 0.29 Beta
* Fixed temp tokens being treated as permanent when dropped.
* Fixed bugged check boxes.
* Fixed battle UI hidden weapons not saving.
* Fixed survivor sheet linking issues.
* Fixed weapon proficiency card backs acting weird.
* Fixed battle ui not updating for monster stat changes.
* Fixed survivor +/- stat counters not working when +/- tokens are present.
* Packing now highlights any objects that weren't be packed.
* Unpacking no longer drops cards onto slots that already have something in them.
* Fixed CE not going away if you deselect it from the setup screen.

Update: Aug 7, 2020 @ 7:37am

Update: Aug 6, 2020 @ 7:57pm

Version 0.27 Beta

# Major Features #

Population UI Screen
* New screen replaces the old population sheet.
* UI is automatically updated when you change survivor sheet stats or add/remove fighting arts/disorders/abilities/injuries.
* Similarly, the survivor sheet is automatically updated when you make changes in the Population screen.
* Got rid of the old "packing" mechanism where it spawned a bag. Instead creates a small "survivor box".
* You can add/remove cards from a packed survivor box and the UI will correctly update the population screen
* You can delete a survivor box completely and later respawn the box (with all cards) from the Population screen.
* NOTE: This currently doesn't capture gear! If you have a Twilight Sword or Lovelorn Rock, don't put it in your survivor box then delete the box, expecting it to respawn. Only cards like FAs/disorders/etc will be respawned. Basically everything you see in the Population screen.
* You create new survivors in the UI, *not* by dragging a new survivor sheet.
* You can delete survivors in the UI as well.
* You can change the order of survivors in the UI.

Import/Export of campaigns
* Inside the "Setup" button menu
* Go to the "Export" tab to export your game to a text string.
* Go to the "Import" tab of the latest mod version and paste your old save. The mod will setup your campaign: timeline, survivors (including FAs, disorders, etc), player board gear, innovations, resources, settlement board gear, and settlement locations

* IMPORTANT: This feature only exports items in their "labelled" slots. For example if you have a Monster Bone and it's not on one of the "Resource" spaces on the settlement board, it won't get exported.
* CHECK YOUR CAMPAIGN BEFORE AND AFTER IMPORTING!

Redo of the main boards
* Move "reset" buttons for decks to the side and give more space
* Larger showdown board and models
* Token board off to the side instead of below
* Player boards closer together and to the main board
* More terrain and trait slots
* Clearly labelled ai/hl and discard decks
* Survival action token reposition: now in front of the player boards
* Swapped Innovations and Resources on Settlement Board
* Indicators for principles

Battle Reference / UI Improvements
* Click the "ZZZ" button to mark a survivor as turn done
* Click the "Next Turn" button on the left side of the screen to reset all survivors turns and automatically flip all survival tokens
* Ability to show / hide individual gear. Click the "eye" button next to a weapon to hide it. Click the "eye" button on the top-left of the battle UI to show all hidden weapons.

Monster token auto calculation
* (Finally)

Minor Features / Bugfixes
* Slightly increased color contrast on UIs by lightening the "light brown" color
* Fixed hunt not spawning monster resources
* Shrunk size of quarry text so longer names will fit (Screaming Antelope / DBK were getting truncated)
* Fixed "The Lonely Tree" terrain model not snapping
* Fixed custom showdown timeline events overwriting the name with "Nemesis Encounter"
* Manhunter expansion no longer preemptively adds special showdowns to the timeline.
* Fixed evasion not clearing on showdown cleanup
* Tokens now work on weapons: if you want to give +1 accuracy to Fist & Tooth only, just drop the token on the gear.
* Fixed settlement notes
* Fixed Hollowpoint Arrow/Beast Knuckle weapon stats
* fixed CE gear not showing up at start of game in sloc slots
* Fixed big/small state 2 cards: Final Lantern and Butcher Cleaver
* Watcher showdown starts with Retinue survivor statuses in play in front of player board
* Renamed "Unused Basic/Advanced/Legendary/Special AI" slots to just "Basic/Advanced/Legendary/Special AI"
* Made copies of 2-state Calcified gear in each bag
* Year added to timeline
* Fixed/added gear images:
Oxidized Lantern Helm
Screaming Horns
Catgut Bow
Hours Ring
Whisker Harp
Leather Helm
Oxidized Ring Whip
* Updated Shield Proficiency to add +1 all armor
* Re-enabled non-nemesis monsters in showdown event search
* changed hunt vs showdown
* Fixed a bug with terrain spawning with wrong rotation
* Main menu repositioned and collapsible/expandable
* Fixed monster evasion calculation: was flipping +1/-1
* Added version printed at the start of game

Update: Jun 23, 2020 @ 10:58am

Version 0.26 Beta
* Added four new unarmored survivor models with various weapons.

Update: Jun 23, 2020 @ 10:57am

Update: Jun 23, 2020 @ 10:55am

Update: Jun 22, 2020 @ 8:14pm

Update: Jun 21, 2020 @ 7:15am

Version 0.24 Beta

* Added "Overcharge" survival action token.
* Fixed '-1' survival limit button, was adding instead of subtracting survival limit.

Update: Jun 21, 2020 @ 6:59am