RimWorld

RimWorld

[FSF] Complex Jobs
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Opdatering: 18. juli kl. 22:56

- Removed requiredGiverWorkType from RimLife Expansion Production Plus's Meat Blend recipe so it works with the Butcher worktype.

Opdatering: 14. juli kl. 15:52

- Changed the worktype of the tasks Pipe System Pick Up Processor and Pipe System Bring To Processor from Vanilla Expanded Framework in Maintenance to Production. Note: These should have been in Production to begin with. I think I accidentally deleted the patch sections instead of swapping the DefNames when I did the update for the Vanilla Expanded Framework.

Opdatering: 12. juli kl. 20:50

- Increased the priority of Hack Buildings from Core so its always above everything. Note: Hacking stuff in Odyssey is very important and comes with lockout timers. So getting it done above every other Research task seems best.

Opdatering: 12. juli kl. 19:17

- Added an optional Fishing worktype for the Odyssey DLC.

Opdatering: 11. juli kl. 9:26

- Added a patch to change the description when Rescue In Firefighting is active.
- Made a minor wording change on Harvest worktype description.

Opdatering: 10. juli kl. 18:01

- Changed the work priority of the FSFSnow worktype (Snow Clearing Worktype) from 205 to 215 to adjust its position for the mod Categorized Cleaning - Split.

Opdatering: 5. juli kl. 1:44

- Added the alwaysStartActive tag to the Rescue worktype.
- Removed the alwaysStartActive tag from the Harvest worktype. I might have changed one or two others that didn't need it and I didn't note down. I also removed a bunch of alwaysStartActive False tags from custom worktypes, they shouldn't be needed to begin with because its never used in that way.

Note: The way the game assigns the initial worktypes is kind of weird. Spawning in random colonists results in some people with no skill or passion being assigned to some jobs for whatever reason, regardless of these tags. Fixing this or disabling them entirely is sadly beyond my skillset.

Opdatering: 1. juli kl. 17:21

- Changed the patch for adjusting the priority of Vanilla Fishing Expanded's Fishing worktype to conditional as the worktype does not exist for the Odyssey version.

Opdatering: 15. juni kl. 14:41

- Removed the patch for [LTS] Ammunition - Framework to modify the tasks for the Ammo Bench as it no longer exists.

Opdatering: 12. juni kl. 19:12

- Updated the Vanilla Expanded Framework patch in Research. The workgiver was previously VQE_StudyGenetron it's now VFE_StudyBuilding.
- Removed several Vanilla Expanded Framework patches in Production as the workgivers no longer exist. The workgivers were IP_RemoveProduct, IP_InsertFirstIngredient, IP_InsertSecondIngredient, IP_InsertThirdIngredient.