Rivals of Aether

Rivals of Aether

Girouette (Model Z)
Showing 11-20 of 24 entries
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Update: Aug 19, 2021 @ 8:07pm

v2.2

Jab
-First swing
--Adjusted cooldown timer (12 > 18)

-Second swing
--Adjusted cooldown timer (14 > 18)

Dattack
-Increased startup (4 > 5)
-Increased endlag (13 > 15)
-Base knockback increased (6 > 6.4)

Ftilt
-Has a new animation
-Hitbox size slightly decreased to match new animation

Dair
-Decreased size of sweetspot hitbox

Fstrong
-Tipper
--Angle adjusted (361 > 51)
-Sweetspot
--Knockback scaling increased (1.19 > 1.22)

Ustrong
-Base hitpause increased (8 > 10)
-Hitpause scaling increased (0.5 > 0.68)

Uspecial
-Sweetspot
--Adjusted angle (43 > 47)
--Base knockback lowered (7 > 6.8)
-Midspot
--Adjusted angle (55 > 57)
--Base knockback lowered (5 > 4.7)
--Knockback scaling lowered (0.75 > 0.64)

Genmu Zero
-Has a new animation
-Knockback angle adjusted (54 > 48)

Super Beam
-Added buster charge effect

Ranbou
-Added new Z-Super Attack: Ranbou! Hold forward when inputting Atk+Spl (while Rune N is active) to perform a familiar 7-hit combo!

E-Tank
-Added new Z-Super Attack: E-Tank! Hold Dodge when inputting Atk+Spl (while Rune N is active) and heal up to 200%!

Z-Meter
-Adjusted input indicator for the Z-Meter

Misc
-Added Dialogue Buddy support
-Fixed up the victory and CSS portraits
-Fixed the respawn animation glitching out when the game is paused
-Reworked the alternate colors
-Knockback adj. adjusted (1.169 > 1.179)
-Updated parry animation

Update: Jul 16, 2021 @ 4:28pm

v2.1

Jab
-First swing
--Adjusted cooldown timer (15 > 12)

-Second swing
--Adjusted cooldown timer (15 > 14)

Update: Jul 15, 2021 @ 8:25pm

v2.0

Jab
-All hitboxes
--Base hitpause adjusted for smoother gameplay
--Extra hitpause adjusted for smoother gameplay
-First swing
--Cooldown after single swing reduced (20 > 15)

-Second swing
--Cooldown after double swing reduced (20 > 15)

-Third swing
--Damage decreased (3 > 2)
--Startup reduced (8 > 5)
--Base knockback reduced (5.6 > 3.5)
--Knockback scaling reduced (0.67 > 0.48)

Ftilt
-Damage increased (3 > 4)
-Base hitpause increased (5 > 8)

Dtilt
-Made sweet spot easier to land

Fstrong
-Hitbox lifetime shortened (5 > 4)

Ustrong
-Damage reduced (20 > 17)
-Hitbox lifetime shortened (8 > 4)

Fspecial (Ground)
-Knockback scaling increased (0.7 > 0.84)

Fspecial (Air)
-Knockback scaling increased (0.6 > 0.74)

Dspecial
-Turning around during startup now stalls the attack slightly

Misc
-Jump Start Time shortened (7 > 5)
-Techroll speed reduced (10 > 9)
-Wave land HSP multiplier reduced (1.19 > 1.17)
-Wave friction increased (0.45 > 0.56)
-Saber hit effects are now recolored to match the saber itself

Update: May 10, 2021 @ 7:33pm

v1.9

Misc
-Added Last Resort Compatibility

Update: May 9, 2021 @ 5:01pm

v1.8

Dtilt
-Now has a tipper sweetspot

Bair
-Base knockback decreased (6 > 5.72)

Fstrong
-Charge holds earlier (frame 12 > frame 8)
-Hitbox(es) have been reworked
-Has a sweetspot at the mid-to-end point, a plainspot at the tip, and a sourspot close-up

Ustrong
-Base knockback decreased (6 > 5.9)
-Knockback scaling decreased (1.4 > 1.34)

Nspecial
-Can now be charged if Rune H is equipped

Misc
-Dashing now shows a trail of afterimages (Special thanks to Lukaru)
-Dashing now affects jumping horizontal speed (indicated by earlier mentioned afterimages)
-Jumping horizontal speed while standing/walking is now slower to compensate

Update: Feb 27, 2021 @ 8:31pm

v1.7

Nair
-Can no longer be spammed to spin infinitely

Bair
-New animation (sprites by ZetaZero)

Utilt
-Can now be canceled into Ustrong

Dstrong
-Cleaned up hitboxes and reworked angles

Misc
-Z-Meter is disabled

Update: Feb 27, 2020 @ 8:14pm

V1.6

Nair
-Landing Lag increased (4 > 14)
-Endlag increased (6 > 11)

Bair
-Landing Lag increased (6 > 10)

Uair
-Landing Lag increased (4 > 9)

Dair
-Landing Lag increased (4 > 16)

Genmu Zero
-Fixed hitbox
-Slightly reduced base knockback

Super Beam
-Time freezes for less time, allowing potential victims a chance to avoid damage
-Updated the visuals slightly
-Doesn't hit as frequently
-Does less damage
-Has less knockback

Misc
-Initial Dash Time increased (6 > 10)
-Jump Start Time increased (5 > 7)
-Jump Speed reduced (13 > 11)
-Double Jump Speed reduced (13 > 11)
-Air Friction increased (0.02 > 0.04)
-Fast Fall Speed increased (16 > 17)
-Land Time increased (4 > 6)
-Pratfall Land Time increased (4 > 6)
-Wave Land Time increased (8 > 16)
-Wave Land Adjuster increased (1.35 > 1.7)
-Wave Friction increased (0.4 > 0.45)
-Added (partial) Abyss Rune Buddy compatibility
-Updated Trummel & Alto codec call

Update: Feb 26, 2020 @ 11:26am

v1.5

Jab
-Removed Angle Flipper
-First swing damage decreased (3 > 2)
-Second swing damage decreased (4 > 2)
-Third swing damage decreased (5 > 3)
-Third swing Hitstun Multiplier reduced (1 > 0.5)
-Third swing Knockback Angle adjusted (60 > 45)
-Hitboxes adjusted for all swings

Dattack
-Damage decreased (6 > 3)

Ftilt
-Removed Angle Flipper
-Damage decreased (5 > 3)
-Knockback Angle adjusted (60 > 45)
-Hitbox adjusted

Utilt
-Removed Angle Flipper
-Hitstun Multiplier reduced (1 > 0.4)
-Hitbox adjusted

Dtilt
-Damage decreased (5 > 4)

Nair
-Startup increased (1 > 5)
-First hit Hitstun Multipler decreased (1 > 0.1)
-Can be repeatedly used to continue spinning without stopping

Fair
-Startup increased (4 > 6)
-Endlag increased (12 > 14)
-Base knockback increased (3 > 4)
-Knockback scaling increased (0.25 > 0.4)
-Removed Angle Flipper

Bair
-Startup increased (4 > 8)
-Endlag increased (12 > 16)
-Base knockback increased (3 > 6)
-Removed Angle Flipper

Uair
-Startup increased (4 > 7)
-Base knockback decreased (6 > 5)
-Knockback scaling increased (0.5 > 0.8)

Dair
-Startup increased (10 > 12)

Fstrong
-Startup decreased (28 > 22)
-Endlag decreased (18 > 16)
-Damage decreased (18 > 12)
-Knockback scaling decreased (0.9 > 0.7)
-Knockback angle adjusted (361 > 45)
-Hitbox adjusted

Dstrong
-Startup increased (32 > 36)
-Knockback scaling decreased (1.2 > 0.9)
-Can now be turned around during the first window
-Hitbox adjusted

Nspecial
-Now makes a sound on impact

AltNspecial
-Startup increased (14 > 18)
-Projectile base knockback decreased (4 > 3)
-Projectile base knockback at end of lifetime(0.75)
-Hitstun multiplier decreased (1 > 0.5)

Uspecial
-Startup increased (4 > 6)
-No longer puts into pratfall on use
-Sweet spot damage decreased (16 > 13)
-Sweet spot base knockback increased (9 > 9.5)
-Sweet spot priority decreased (9 > 7)
-Mid spot base knockback decreased (6 > 5)
-Mid spot knockback scaling increased (0.6 > 0.75)
-Sour spot damage decreased (7 > 6)

Fspecial
-Startup increased (10 > 14)
-Endlag when used on ground increased (18 > 20)
-Endlag when used in the air decreased (22 > 20)
-Lowered the volume of the use sound
-Added alternate sound for when used in the air

Dspecial
-First hit SDI Multiplier reduced (1 > 0)
-First hit Drift Multiplier reduced (1 > 0)
-Increased size of Second hit hitbox

Misc
-Walk Speed reduced (4.5 > 4)
-Dash Speed reduced (9 > 8.75)
-Dash Turn Time reduced (10 > 8)
-Max Air Speed reduced (6.5 > 6)
-Double Jump Time reduced (32 > 29)
-Redone Character Select Portrait
-Added new Special Attack, hold down when using the Super Meter to unleash a massive laser beam!
-Redone Super Meter UI
-AI can now make use of the Super Meter
-Crouching in Practice Mode builds the Super Meter
-Updated origin points
-Added TCO compatibility
-Added Hikaru compatibility
-Added Feri compatibility
-Lowered the volume of the saber hitsounds (again)

Update: Jan 7, 2020 @ 2:16pm

v1.4

Misc
-Added Kirby compatibility (Kirby uses Giro's Fspecial when he's been copied)
-Updated respawn animation

Update: Jan 6, 2020 @ 1:18pm

v1.3

Jab
-Slightly increased knockback of the first slash

Fair
-Fixed hitbox placement

Bair
-Fixed hitbox placement
-Fixed hurtbox animation

Fstrong
-Superarmor is now Softarmor with a value of 15

Dstrong
-Superarmor is now Softarmor with a value of 15

AltNspecial
-Added a new attack, performed by pressing normal and special attack buttons at the same time
-Unleash a super version of the move when the Super Meter is full

Fspecial
-Adjusted knockback and knockback angle when used in the air

Misc
-Added Super Meter (thanks Alzter, hope you don't mind I practically took it straight from Ronald with only some minor adjustments)
-Recolored the parry animation so you can see the eye flash more clearly
-Added Trummel & Alto codec call