Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Total Combat Overhaul
Se afișează 1-10 din 109 intrări
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Actualizare: 10 aug. 2021 @ 17:45

Actualizare: 9 aug. 2021 @ 21:21

Fixes:
Beastmen upkeep removed again.

Actualizare: 9 aug. 2021 @ 13:44

Fixes:
A couple of Tomb Kangz construct projectiles were missing their explosive component.

Actualizare: 29 iul. 2021 @ 22:37

Actualizare: 28 iul. 2021 @ 18:04

Content:
Moved skill lock on dorf engineers so that they have access to ballistic enhancement even if they use shotguns.

Actualizare: 28 iul. 2021 @ 8:23

Balance:
Siege Attacker added to gyrobombers

Actualizare: 28 iul. 2021 @ 4:35

Balance:
Pure warmachine units (e.g. Steam Tanks, Luminarks, Gyromachines) have their own appropriate unit attributes now.

Actualizare: 27 iul. 2021 @ 0:48

Balance:

Slightly improved the weakest melee skill attribute of underperforming Tomb Kangz infantry (mostly T1).
Specialized Tomb Kangz spear and sword infantry a bit more into offensive and defensive roles based on equipment.

Actualizare: 27 iul. 2021 @ 0:17

Balance:
Normalized reload speeds of non-gunpowder "cannons" from the skaven roster.
General 10% reload speed increase for non-monster cannonry.
Slight reload speed reduction for mortars.
Reload speed for rocket launchers brought more in line with cannonry.
Necrofex cannonballs increased from half of cannon damage to three-quarters.
Steam Tank reload speed increased by a third. They probably still suck ass but I can't be bothered to give them an ammunition swap because of how much of a pain in the ass that is.
Hammer of Witches given an enemy-only explosive element to help set it apart from typical Empire cannonry.

Actualizare: 26 iul. 2021 @ 17:14

Content:
Remembered that Ogre Mercenaries exist now.
Pistol Ogres are now statted as Leadbelchers (text changes pending).