DayZ
Breachingcharge
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Update: Feb 15, 2020 @ 7:00am

fixed the infinite action circle, thanks to bombjack for helping me with fixing it

Update: Dec 19, 2019 @ 5:59am

fix for PlacingStartServer function requiring a paramater now

Update: Sep 5, 2019 @ 9:13am

fixed missing textures

Update: Sep 3, 2019 @ 4:05am

Added the new model for the heavy breachingcharge and a crafting recipe.

Update: Aug 23, 2019 @ 4:14am

added heavy breachingcharge (retextured model for now, will be changed in the future)
added damage/health settings to charges/destroyable walls
added additional raycast to find the surface normal of the targeted wall
added "version" number at the end of the .json-file's name, this should prevent servers from crashing on startup if the old one hasn't been deleted

(I'm currently using two different raycasts to place the charge, one which uses the viewgeometry lod to indentify the object type, the other (firegeometry lod) for finding the surface normal. Ideally, it should only use one single raycast, but I can't get the RayCastBullet function to return the correct object, if anyone has experience using raycasts in dayz and knows how to do this please let me know!)

Update: Aug 13, 2019 @ 2:42pm

fixed crash on server startup
fixed buggy audio for the most part (not 100& sure as this depends on what times are set for the breachingcharge)

Update: Aug 12, 2019 @ 12:57pm

added models for charcoalpowder and sulfurpowder
removed unnecessary settings from the .json file

from my testing the server will still start up with the old .json file this time but it's best to delete it and generate a new one

Update: Aug 11, 2019 @ 5:15pm

added new model for gunpowder.
redid some of the code to allow for custom breachingcharges with their own model and/or other aspects

Update: Aug 10, 2019 @ 6:18am

added crafting recipies for gunpowder, base explosive and the finished breaching charge

Update: Aug 9, 2019 @ 2:43pm

Added server logs for plant, defuse and explode events, just ctrl+f for [Breachingcharge] to find it easily.
Added the ability to destroy walls from the Simple Base mod.

Old Breachingcharge.json files have to be deleted with this update and let the mod create a new one as I added a few settings (they aren't used in this version though).