DayZ
Breachingcharge
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Update: May 23, 2021 @ 1:47am

- added support for the EvenMoreDoors mod -> names and a json example are inlcuded as well

Update: May 10, 2021 @ 2:51am

Update: May 10, 2021 @ 1:51am

reverted till the crashing is fixed

Update: May 10, 2021 @ 1:08am

- fixed an issue with placing/arming charges on expansion objects, if you use expansion with this mod then you really should use the compatibility mod

Update: May 8, 2021 @ 2:53am

- increased the offset for both charges on specific objects to fix an issue where they couldn't be armed/defused

Update: May 5, 2021 @ 1:16pm

- fixed an issue with the radius of damage to destroyable objects

Update: May 3, 2021 @ 10:54pm

- fixed an issue with charges breaking the state of a fence when it got destroyed while it is open

Update: May 3, 2021 @ 12:16pm

- fixed a potential crash
- added more example json files

Update: May 3, 2021 @ 2:51am

- the mod's code has been mostly rewritten, this means:
-> (hopefully) less bugs and overall issues
-> the mod can more easily be used as a base-line to build upon
-> compatiblity with new mods should be easier to achieve now
-> adding new functionality (like new types of charges and new code as a whole) should be easier as well now
- explosions are now working properly again, they can damage players and create a particle effect with sound
- watchtowers are now destroyable (each wall and floor can be destroyed individually, destroying a lower floor means that all upper floors will be destroyed as well)

Changes for server owners:
- the mod creates its own folder called "Breachingcharge" in the profile folder now (like most other mods)
- this folder contains the json file to configure the mod and a separate folder for log files
- logs get put into their own files now instead of into the script logs

Json-file changes:
- the structure of the json file is a lot different now so the old one will not work anymore
- names for the json parameters have been overhauled to be easier to read
- there are a lot of new settings that can be changed, most of those should explain themselves through their name
- a few big new setting-options are: damage to players in a radius, destroying only locks instead of the objects themselves, custom defuse tools
- place-able charge types and health values are now not set per individual object anymore, there is a new system based on a tier-concept:
-> tiers can be added/removed by just adding a new entry to the tier list
-> the name for each tier can be whatever you want
-> tiers contain the place-able charges and health values
-> each destroy-able object gets assigned a tier and will use the tier's values
-> this means that changes can be made more easily without having to edit many individual objects
- another big change is that objects use specific names in the config now instead of their classnames:
-> this is limited to objects that have been specifically setup for this (i.e. vanilla dayz, BBP, SimpleBase, Expansion and MoreDoors)
-> custom objects can still be added, if they are not setup in the mod's code they will use their respective classnames
-> the specific names given to objects are based on which parts have been build, e.g. a tier 3 BBP door's base name is "BBP_T3_Door", if the door part is build it will add a name for the part at the end -> "BBP_T3_Door_Door"
-> this system takes a bit of getting used to at first but overall should enable more and easier configuration
-> Want only a specific type/state of object raid-able? -> Add only this specific type/state

Update: Apr 1, 2021 @ 4:11am

Fixed a potential reason for server crashes, thanks to Kuli_VT & Sfmplayer for pointing it out!