Slay the Spire

Slay the Spire

The Bug Knight
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Update: Oct 7, 2019 @ 5:40pm

1.0

Update: Oct 7, 2019 @ 12:35pm

1.0

Update: Oct 7, 2019 @ 12:28pm

1.7.1

Awoken Dream Nail Typo Fixed.

Redid the Soul and Void power image to look a bit bigger than other powers.

Fixed an issue where Soul would pop up when Soul Strike, Good intentions or Awoken Dream Nail was used in void.

Update: Oct 7, 2019 @ 11:25am

1.7 Hotfix

Missed some changes I meant to release with 1.7

Also Fixed a few cards

Awoken Dream Nail now increases Soul Meter Correctly when upgraded.

Void Downside is now 25% from 50%, 50% was just to punishing at higher ascension levels to be worth it. But void will probably be a little too strong again at Asc0.


Radiance's Lament now costs 2.

Jinn's Soul doesn't count itself as an infection card.

Jinn's Soul Upgrades to lose exhaust. but no longer upgrades to 3 Temp HP.

Void Dash applies vulnerable instead of Weak.
Void Dash Upgrade now increases revenge damage.

Nerfed the Damage Bonus Nightmare King Grimm was getting to the Bat attack at Asc4+ it's now 9x3 at Asc4+ instead of 14X3, which was a little too high. 0_0.

2 New Relics.

Lumafly Lantern (Uncommon-Bug Knight Only) and Pale Ore (Common-Shared)




Update: Oct 6, 2019 @ 5:28pm

* Fury of the Fallen
Damage 10 --> 7(10)
Low Hp multiplier 3(4) --> 3

* Vengeful Spirit
Lost 2 damage at all ranks.

* Mantis Mark
0 cost again but 1(2) str.

* Howling Wraiths
gained 2 damage.

* Coiled Nail
gained 1 damage at all ranks

* Soul Vessel
now gains 2(3) extra soul but is also uncommon.

* Moth's Mistake
Poison per turn from 3(4) poison per round to 2(4)

* Awoken Dream Nail
Damage 18(24) --> 20
Increase Soul Limit 1(1) --> 1(2)

* Cyclone Slash
damage 7(9) --> 7(8)

* Little Fool
damage 3(5) --> 2(5)

* Jinns Soul
Cost 0 --> 1
Temp hp per point 1(2) --> 2(3)

* Lifeblood Cocoon
Temp HP 3(4) --> 2(4)

* Heavy Blow
damage 11(16) --> 12(16)

* Good Intentions
Block 11-->10

* Cloak Dash
Upgrade no longer increases block

Added new endings!

Update: Oct 3, 2019 @ 5:42pm

1.6

Overall

Void early power nerfed.

Mantis Mark Nerfed. Now costs 1 until you upgrade it. Gives 2 STR at both ranks.

Heavy Blow Buffed.

Thorns of Agony Removed.


Void Card Changes:

Overall Void was too safe early, in return for insane rampup, it also had strong base values. No more.

- Shadow Dash:
No longer grants base block. (still grants the block from it's own Void generation)
Void Generated: 2 --> 1

-Vengeful Void
Based Damage: 6 --> 4
(still hits 2(3) times)

-Abyssal Shriek
Void Gain 3 --> 2
Damage 16(22) --> 15(20)

-Descending Dark
Damage 12(17) --> 11(16)

Wraith Strike felt too weak for a 2 cost.
It now scales with the void it generates so this is actually a buff to it's base damage.

Void Gen 1--> 2

Damage 11(15) --> 8(10)

Update: Aug 10, 2019 @ 3:03pm

- Quick fix Redux:

Shadow Dash+ no longer appends Exhaust when it calculated the effect of it's block gained.

Update: Aug 10, 2019 @ 2:48pm

- Quick fix:

Jinn's Soul wasn't incrementing correctly on upgrade, that should be fixed now.

Update: Aug 6, 2019 @ 8:33pm

1.5.9

Descriptions:

- Changed a lot of little Typos,

Card Changes:

Luriens Spire - got slightly fiddled with, Went from Gaining a Void ability on upgrade, to having it at base. Loses Exhaust on Upgrade. Is now Rare.

Midwifes Hunger+ - Now has a 3 damage base from 2. This just means that the Ally break point is at 4 other allies in the deck instead of 5. Slightly Nicer.

Vengeful Spirit - This card was wonky, It was in a grey area between either outmatching most other Single Damage cards, but not being as good as the AOE ones, Now it deals damage a second time for half the damage it did the furst time. this SHOULD account for bonus's but Might not account for stuff like pen nib,


Enemy Bosses:

I died to Husk Sentries a few too many times, So they got nerfed a tiny bit. They have 10 less health at all ranks. If it isn't clear, after you kill one of them, the fight becomes super easy because the remaining one wastes turns buffing both themselves AND You.


Update: Aug 3, 2019 @ 12:27pm

1.5.4

Bug Fixes:

The Radiance - No longer prevents you from accessing the Heart content with all 3 shards.

Double Dash - Applies both Dexterity and Monarch Wing to the Second iteration of block (may not show in the Value in the Description)

Infected Cysts - Correctly Sources Player Damage.

Shadow Dash - Should display Exhaust only when it Exhausts now.

Fury of the Fallen - No longer deals 12x and 16X damage when below threshold.

Card Changes:

Cyclone Slash - Lowered upgraded damage, Upgrade now increases the amount of damage increased per cycle by 1.

Tainted Husks - Upgrades to Bounce to 1 additional target (4 from 3)

Enemy Balance:

Most enemies have their stats gained from Ascension lowered slightly, Should be a more realistic curve now.

Act 1 enemies in specific have been knocked down a peg at ascension 7+

Clarity:

Reworded Void and Infection Description a little.