Slay the Spire

Slay the Spire

The Bug Knight
Se afișează 41-50 din 57 intrări
< 1  2  3  4  5  6 >
Actualizare: 1 iun. 2019 @ 12:41

1.2.0

So I uploaded the wrong file for 1.1.8, so that never got released actually.

And the file that was "updated" was a 1.0.0 version

So I'm pushing this patch out a bit earlier than I wanted to, because the Zote fight still has a bug,

Please ensure you update now, because this is the right file.

also

- New Event

- Fixed the Retain on Pure Vessel to Persist.

Actualizare: 30 mai 2019 @ 22:40

1.1.8 Balances and Changes. Last until 1.2

- Hornets Help won't do anything with 0 energy (unless you have chemical X) regardless of strength or dex

- Pure Vessel's Overflowing Power won't remove more strength than it gave you (so it will pair well with sly strength again)

- Various Soul Spell Buffs and Tweaks,

- Base Block on Good Intentions Increased by 1

- Herrah's Anger Nerfed to 3(4) hits instead of 5(6)

- Herrah's Anger base damage increased from 2 to 3

- Void Punish upped to 50%, Void's going to be hard again, but now on par with the others.

- Void dash increased to 2 base void.

- Kings Soul and Void Idol SHOULD correctly replace Vessel Mask now.


Future Plans: 2 new events, with a Zote event enemy and a Stag event

Actualizare: 29 mai 2019 @ 16:35

1.1.7

- New Cards

Jinns Soul, Gives you a bit of options to lose all your Void, Infection, or Soul and gain some light Defense. Use to offset a powerful Void or Infection Card in your deck.

Little Fool, a bit of simple deck optimization. A 0 cost attack that requires a card to be exhausted to take effect.

Both are ally cards as well, and both come with Sound Effects!

- Bug Fixes.

- Hornets Help should now behave slightly less strangely, Although it still takes the "vulnerability/Intangibility" of the targeted enemy and not the random target.

Thanks to Beret of Hakumen Mod for his help with fixing up Hornets Help, If you haven't checked Hakumen out you should, it's got some really cool mechanics like Starters and Enders.

- Kings Soul Shouldn't crash the game now :/

Balance Tweaks

- Herrahs Anger is down to 5 hits on upgrade form 6.

- Desolate Dive Costs 5(4) soul and not 4(3) - it was causing some issues.

Notes: Void seems to outperform most other options, I'd like to buff the other deck types more so than nerf void, but It has some insane power and at some point It's downside might be changed to 50% instead of 25% But hat wouldn't happen without some other changes to how hard it is to start building.

Actualizare: 27 mai 2019 @ 10:59

1.1.6

- Shadow Dash is now a common skill, should provide more Void Defense especially upgraded with recoil slash or even more so shape of unn.

- Lowered the Damage and HP on the Act 3 infected husks

- various slight adjustments to the void generated by void cards.

- Siblings Soul is also common, should help give you a way to remove the bricks from decks.

Actualizare: 26 mai 2019 @ 20:49

1.1.5

The ACTUAL last for the night.

- After having 12 stacks of void and running into a byrd, I'm changing how that power tradeoff works.

- Void will now give you a mini-vulnerable as long as its on you (25% increased damage taken)

- it wont increase each hit you take by it's level anymore, but WILL still increase your damage output.

- As a precaution I've slightly reduced how freely available void is from cards, but it should still be VERY powerful.

Actualizare: 26 mai 2019 @ 16:14

1.1.4

Theoretically the last patch for the day.

The void patch

- Void Spells now calculate and display the damage they gain from Void Power.

- Lord of Shades No longer crashes the game.

- Lord of Shades can now decrement the final thorn stack.
--Lord of Shades currently gets the wrong Thorn amount from Crystal Dash.

- Siblings Shadow can no longer bring another Siblings Shadow from exhaust.

- Wraith Strike was kinda bad, now it's got a cool new effect of double void damage scaling.

Actualizare: 26 mai 2019 @ 13:52

1.1.3

- Mantis Claw was also Giving the Millibelle Note Effect

- Lord of Shades no longer reduces your block gained, but still gives you half the amount as thorn.

- Broken Vessel now Mentions that the effect Stacks.

- Hornet's Help now Works with Strength and Dexterity (still doesn't seem to proc Pen nib though)

- Mantis Mark only grants it's energy at 3 dashes, not EVERY dash after 3. Considered Just changing the description and leaving the effect, but there were too many infinite combos..

- New Void Card: Black Wings. Consumes your current void level in return for half that amount as Plated Armor. Very useful for dodging big hits. and for giving Void a much needed survival bonus.

- New Uncommon Relic: Life Ender, Take Zote's Blade for a spin! Draw a card after playing 5 attacks (not restricted to one turn)

- New Shop Relic: Stag Pass, All cards from shops will be upgraded on purchase.

- New COMMON Relic: Kings Brand: Use Infection to cast Soul Spells, EVEN IN VOID!

- Resized Relics to be uniform

- added glowing effects to relics that can have an active an inactive state (queen's comb and Delicate flower)

- Prepped the Code to work with future Translation Files.

Actualizare: 26 mai 2019 @ 8:56

- Herrah's Anger no longer applies Void

- Vengeful Spirit+ Damage improves by 4 , It's focus cost remains at 2

Actualizare: 26 mai 2019 @ 8:51

1.0

Actualizare: 25 mai 2019 @ 21:35

1.0