Mount & Blade: Warband

Mount & Blade: Warband

Bear Force II
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Update: Mar 23, 2019 @ 10:22am

Patch notes:
Officer:
- Testing addition of Officer Signal Grenades
- Added SOS, Coast Clear and Target Signal grenade meshes
- Added modified smoke particles for signal grenades

Update: Mar 23, 2019 @ 9:45am

Patch notes:
Officer:
- Testing addition of Officer Signal Grenades
- Added SOS and Target Signal grenades to officer class
- Removed some equipment limits

Magna Guard:
- Removed SMG
- Added Carbine

Update: Mar 22, 2019 @ 4:27am

Patch notes:
Officer:
- Testing addition of Officer Signal Grenades
- Added SOS and Target Signal grenades to officer class
- Limited weapon choice officer class to pistols

Update: Mar 21, 2019 @ 9:29am

Patch notes:
Animations:
- Attempting addition of unique gun idle animations
- Reassigned all melee weapon idle animations so that they don't use unique animation

Update: Mar 21, 2019 @ 9:12am

Patch notes:
Animations:
- Attempting addition of unique gun idle animations
- Reassigned all melee weapon idle animations so that they don't use unique animation

Update: Mar 21, 2019 @ 7:00am

Patch notes:
Quickswitching:
- Added accuracy penalty while swapping to weapon (tweaking)

Animations:
- Attempting addition of unique gun idle animations
- Changed 2h idle animation to 1h idle animation

Update: Mar 20, 2019 @ 9:11am

Patch notes:
Quickswitching:
- Added accuracy penalty while swapping to weapon

Jedi:
- Increased force counter block cost to 50 (was 35)
- Increased force defence block cost to 35 (was 20)
- Increased base force block cost to 45 (was 25)
- Reduced accuracy for Force Counter to 150 (was 100)
- Increased force jump cost to 250 (was 120)
- Increased power jump cost to 230 (was 150)
- Increased force regen to 30 (was 20)
- Increased base force regen to 15 (was 10)

Detonation packs:
- Attempt at making detpack destructible

Heavy:
- Removed movement lock on HMG
- Added movement penalty to LMG and HMG
- Decreased damage on LMG to 14 (was 20)
- Increased spread control to 1 (was 3)

Update: Mar 20, 2019 @ 8:27am

Patch notes:
Quickswitching:
- Added accuracy penalty while swapping to weapon

Shields:
- Added movement penalty

Detonation packs:
- Max amount to 2 (was 3)
- Attempt at making detpack destructible
- Decreased blast radius to 3.5 meters (was 4)

Ammo packs:
- Assigned placeholder mesh (medkit mesh)

Rocket Launcher changes:
- No more stun effect on any explosion
- Blast radius reduced to 2.5 meters (was 6)
- Damage increase to 100 (was 60)
- Movement penalty added
- Ammo consumption per shot to 70 (was 80)
- Shot range increase to 47 (was 37)"

Update: Mar 20, 2019 @ 7:40am

Patch note error.

Update: Mar 20, 2019 @ 7:22am

Patch note error.