Arma 3
Escape | Chernarus 2035 [WIP]
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Update: Feb 13, 2019 @ 7:47pm

- Added a new raid: "Factory" is a very small CQB map with a lot of loot and a low chance of survival, so be prepared to risk everything.

Update: Feb 13, 2019 @ 3:42am

- Fixed an issue with the Berezino raid, BEAR units will now spawn in properly

Update: Feb 11, 2019 @ 5:24pm

- Fixed discrepancy between trader and loot pools.

Update: Feb 11, 2019 @ 5:21pm

Added a few hats and the SSH68 helmet to the trader and loot pools.

Update: Feb 9, 2019 @ 5:07pm

- Added XM2010 ESR and Remington ACR magazines (thanks Bottle).
- Added 'Disable Grass' toggle option to the Safehouse laptop.
- Added support for AK74M Tactical-Keymod and Remington R11 RSASS addons by Jason Bert.

Update: Jan 27, 2019 @ 7:43pm

- Added grenades to the game, watch yourselves.
- Added ACE miscellaneous items and various binoculars to the loot tables.
- Added options menu to PC in safehouse, currently has 2 options (change time-of-day, lock first person perspective).
- Fixed ACE Medical system not working upon loading savegames (Thanks TheGhastlyTuna).

Update: Jan 12, 2019 @ 9:06pm

Fixed Time of Day discrepancy. Time of day set in safehouse will now correspond to time of day in raids

Update: Jan 11, 2019 @ 10:52pm

Major Update Changelog:
- Reworked raid system. There are now 3 factions (BEAR, USEC and Scavs) fighting in every strategic location. PMCs may spawn alone or in groups of 1-4 and will in almost all cases be hostile to you, so trust no-one.
- Reworked AI pathing and spawns. PMC AI will spawn in and traverse the raid maps from both sides, whilst Scav AI will patrol key areas of the map. This should ensure more numerous and dynamic firefights throughout the course of every raid.
- Added the ability to sell looted items for money using the sale case. Simply place items in the case separately and use the 'Sell Items' action. Please read the briefing for more in-depth information.
- Forced First-Person camera perspective. (Thanks X Pro Octane)
- Added additional storage containers to the safehouse.
- Added ability to select time of day from safehouse lights.
- Added updated GUI features for extraction and items sales.
- Updated scripts that disable weapon firing in the safehouse, no more 1-round magazines.
- Fixed stamina bug, player stamina no longer deteriorates over time or after re-loading saves.
- Fixed health bug, character will now fully heal upon extraction from a raid.
- Fixed kill reward bug, players should now be rewarded cash for killing enemy forces. See mission briefing for details.

Update: Jan 2, 2019 @ 9:32pm

Modified trader scripts to hopefully resolve currency acquisition. Kills should now grant players $500 per Scav and $1000 per PMC, regardless of whether the player extracted successfully.

Update: Jan 1, 2019 @ 8:16am

Added a serverside ACE modifier to enforce strict modules and hopefully fix some reoccuring bugs with other scripts.