Arma 3
Escape | Chernarus 2035 [WIP]
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Update: Apr 8, 2019 @ 5:45pm

- Added 3 unique Scav Bosses
- Added the 6B5 vest variants

Update: Apr 8, 2019 @ 11:42am

- Fixed bug where extraction smoke wouldn't delete if player was KIA

Update: Apr 8, 2019 @ 8:07am

- Fixed bug with RHS loot crates
- Added additional scavenger spawns later during raids to stop maps feeling empty once AI are killed off

Update: Apr 8, 2019 @ 6:56am

- Added heavily-armed Raider Scavs to certain locations, good hunting ;)

Update: Apr 7, 2019 @ 6:53pm

- Reset starting funds

Update: Apr 7, 2019 @ 6:35pm

- Added 6 new raid locations
- Added Green smoke to help identify extraction zones
- Added ACE Flash-hiders to trader
- Various other optimisations, fixes and tweaks

Update: Mar 14, 2019 @ 2:39pm

Updated to match newest version of ACE (thanks يهود الفقاعه)

Update: Feb 26, 2019 @ 12:15pm

- Reset starting cash

Update: Feb 26, 2019 @ 12:12pm

- Added missing checkpoint props to berezino and updated all existing road checkpoints and railway props.

Update: Feb 25, 2019 @ 10:17am

- Added pistol suppressors and foregrip variants to the loot and trader tables (thanks Keokyii)
- Added a new type of crate: medical crates spawn in hospitals and contain primarily medical items (thanks Keokyii)
- Minor changes to certain item drop rates in loot tables