Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Pirates of Sartosa Overhaul
Viser 71-80 af 113 forekomster
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Opdatering: 4. mar. 2019 kl. 14:17

Fixed a few effect and ability typos

Opdatering: 3. mar. 2019 kl. 8:45

Fixed a typo in the Sartosa Fleet Captain's 2D campaign portrait path.

Opdatering: 1. mar. 2019 kl. 14:43

Fixed a few duplicate unique IDs in Main_units

Regiments of Renown now have level 9 stats in custom battles (They still start out as level 1 in campaign, they'll level up like normal units even though they say they're level 9 all the time).

Opdatering: 26. feb. 2019 kl. 20:33

Slightly tweaked the Buccaneer's AP values

Opdatering: 26. feb. 2019 kl. 9:13

Renamed Aranessa's custom battle mount from "Rotting Promethean" to just "Promethean"

Opdatering: 26. feb. 2019 kl. 9:07

Renamed Raghurr's Reavers back to Skjold Reavers because I absolutely hate the name "Rhagurr (What were you thinking CA?).

Renamed Aranessa's Promethean mount skill in campaign to reflect her now living mount.

Opdatering: 25. feb. 2019 kl. 16:24

Rebalanced the Saboteur explosion damage, they now deal less damage overall but over a wider area. They will still decimate heavy infantry, as intended, but won't deal 90% health damage with a single volley anymore (at least not to armored units :) )

Opdatering: 25. feb. 2019 kl. 16:06

Fixed the Promethean Rider 3D porthole

Opdatering: 25. feb. 2019 kl. 12:39

Fixed compatibility problem with Beastmen RoR mod caused by sloppy table edits

Opdatering: 25. feb. 2019 kl. 10:30

Regiments of Renown added!

Added a script that replaces Aranessa's starting army with unit from this mod.

Removes Aranessa's starting Gunnery Wight and gives her a Fleet Captain slot instead

(I originally spawned a Sartosan Fleet Captain in his place but the engine kept flagging him as a "colonel" type when spawn via script, so I had disable that script).

Lost of balance changes