Ravenfield
Hellfire_BL2
Mostrando 1-6 de 6 aportaciones
Actualización: 4 MAR 2018 a las 1:41 p. m.

Actualización: 25 FEB 2018 a las 7:22 a. m.

[ver.1.03]

* Decreased bullet spread;
* Decreased bullet damage;
* Changed projectile model;
* Added glowing elements;
* Added more detail to model.

Actualización: 25 ENE 2018 a las 11:57 a. m.

[ver.1.02a]

* Added missing prefab.

Actualización: 25 ENE 2018 a las 11:42 a. m.

[ver 1.02]

* Changed color pallete;
* Tweaked projectile spawining location, so bullet should connect with bullseye at 50 meters mark;
* Added full white stripe across the weapon (yay!).;
* Changed AI usage of the weapon, they should use it against groups of enemies if they do not have any other (more effective) option.

Actualización: 25 ENE 2018 a las 1:08 a. m.

[ver1.01]

* 20% decreased rate of fire;
* 14% increased damage;
* Aiming speed now consists of 1 frame animation (like any other weapon). Haven't seen any other way to address this issue (yet);
* Increased number of vertices on magazine (looks less blocky);
* Tweaked position of magazine;
* Increased number of vertices on body;
* Tweaked position of "holo-sight" (HS):
+ when in CQBs, bullets should fly closer center of HS;
+ when in mid-distance battle, bullets should fly very close to the center of HS;
+ when in long-distance battle, bullets should fly a little above center of HS, so keep it in mind (still gonna try to sort it out. Somehow).

Actualización: 23 ENE 2018 a las 8:04 a. m.

v1 released.