Space Engineers

Space Engineers

LiDAR Guided Missile Script
Viser 11–20 av 31 bidrag
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Oppdatering: 9. okt. 2019 @ 8.53

  • Fixed a bug where very small target velocities were causing missiles' intercept vectors to vary wildly

Oppdatering: 9. juli 2019 @ 15.03

  • Fixed a bug causing missiles to fail to launch after one successful launch
  • Adjusted the directions missiles take to get out of the firing platform's bounding box
  • Added code to adjust the antenna broadcast range dynamically

Oppdatering: 16. juni 2019 @ 19.34

  • Added an Exclude tag to the script. Add this tag to any blocks you don't want the script to use.

Oppdatering: 1. juni 2019 @ 12.13

  • Fixed a bug where remote is used before checking if it exists

Oppdatering: 14. mai 2019 @ 22.22

  • Adjusted code to allow for redirect of missiles

Oppdatering: 29. apr. 2019 @ 19.03

  • Updated LCD methods to get rid of the compilation warnings

Oppdatering: 7. apr. 2019 @ 17.02

  • Adjusted ray collisions method to return earlier if missile is closer to target than to firing platform
  • Missiles will now negate their velocity before killing guidance (no more flying off into the nexus)

Oppdatering: 9. mars 2019 @ 14.58

  • Adjusted calculation for pulling up to avoid missile hitting ground
  • Optimized gravity checks

Oppdatering: 6. mars 2019 @ 17.52

  • Update Script to SE v1.189 (new commo system)
  • Reworked missile setup - see top portion of script for details (user settings)

Oppdatering: 30. jan. 2019 @ 19.43

  • Fixed a bug keeping rotor-based missiles from detaching properly
  • Fixed a bug causing missiles to miss the target when in gravity with a stationary target
  • Removed angle check after launch. Missiles are now set to max speed (if not already there) after waiting the designated number of 'ClearanceTicks'
  • Reworked the platform avoidance code to make it a bit 'smarter'
  • Removed unneccessary code