The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Run For Your Lives
< 1  2 >
Affichage des entrées 1-10 sur 19
Mis à jour le : 4 nov. 2017 à 22h54

Version 3.0

Merger with When Vampires Attack. Both mods will now continue development within this unified package.

Mis à jour le : 6 juil. 2017 à 22h20

Mis à jour le : 5 juil. 2017 à 20h48

Version 2.1.1

Repaired some data corruption that caused aliases to lose their scripts and the detection event to fail when it should have come up.

Mis à jour le : 1 déc. 2016 à 22h55

Version 2.1.0

Added combat override packages to the citizen aliases that should keep them out of the battle even if the game puts them into combat mode.

Mis à jour le : 11 oct. 2015 à 13h38

Version 2.0.6

The package used to hold an NPC inside an interior if they're already there was rooting them in place, which looked strange in most cases. This has been changed to a "sandbox near self" package that should keep them indoors but allow them to conduct normal activity.

Mis à jour le : 19 mars 2015 à 12h47

Version 2.0.5

Corrected a bad alias check in the MCM menu.

Mis à jour le : 26 févr. 2015 à 21h44

Version 2.0.4

Added MCM menu to make turning on the script debugging easier.

Mis à jour le : 19 juil. 2014 à 16h50

Version 2.0.3

Spawned dragons (from events, quests, the console, etc) whose form IDs start with FF will be handled through animation events now since there is too much risk that such a dragon could fly around and spit fire on stuff without ever perching or coming down to the ground.
The perch and combat state triggers will now be reserved for use by dragons hand placed into the game by the CK, be they from mods or the vanilla game. They are generally not threats to populated areas anyway.

Mis à jour le : 30 juin 2014 à 21h24

Version 2.0.2

All 136 dragon perch markers in the vanilla game that were flagged isFullLOD have had the flag removed so they can no longer trigger dragon events for any nearby cities, towns, or villages.
Odahviing will no longer set off the system at all since allowing him to do so will disrupt the MQ as well as any city encounters you may call him into.

Mis à jour le : 20 mai 2014 à 17h37

Version 2.0.1

Enabled on demand debug messages for use in troubleshooting.
Fixed issues with dragons in distant cells triggering flee responses in Riften, Windhelm, and Whiterun.