Crusader Kings II

Crusader Kings II

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Grand Empires (HOLY FURY UPDATE!)
   
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17 Thg04, 2016 @ 9:28am
22 Thg12, 2019 @ 12:16pm
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Grand Empires (HOLY FURY UPDATE!)

Mô tả
Adds decisions to combine various empires and kingdoms. Total of 22 Custom Titles
Title Creation Relies on Culture/Culture Group
Multiple Grand Empires may exist but rulers can not rule multiple Grand Empires
NOTE: Screenshot shows that you only need to have the titles, this was done to make screenshots easier, you will need to completely own the required titles in-game.

I would like to reiterate as multiple people have asked me, no, Grand Empire is not a rank above Empire. Empire is the highest possible title rank. The term is aesthetic and only denotes that it is more prestigious than a normal empire, it does not denote that a Grand Emperor has any more or less authority than a normal emperor.

Empires:
United Northern Kingdoms (UNK): Scandinavia and Britannia
Teutonic Empire: Scandinavia, HRE, and England (makes non-Germanic Kingdoms de jure drift into other empires)
Francispania: France and Hispania
Confederation: South Slavic Kingdoms, Carpathia, and Wendish Empire
Grand Russia: Russia and Tartaria under East Slavic Ruler
Greater Tartaria: Russia and Tartaria under Altaic Ruler
Form Judean Empire as Jewish Ruler: Arabia, Mesopotamia, Israel, and Syria
Crusader States: Syria, Egypt, and Jerusalem (Renamed to Sacred Kingdom to better reflect non-catholic christians)
Isaiistan: (Very roughly translates to Christian Land) Christian India
Zunistan: Zunist India



Kingdoms: Kingdoms de jure drift into vanilla or custom empires depending on circumstances
Anglo-Friesland: England and Frisia
Gaelica: Ireland and Scotland
Celtica: Brittany and Wales (Renamed to Brythonica)
Zapadoslavia (West Slavia roughly translated): Bohemia and Poland (May integrate Slovakia/Hungary-Idea courtesy geofiendking)
Baltica:Pomerania and Lithuania
Yugoslavia: South Slavic Kingdoms
Caucasia: Armenia, Georgia, and Azerbaijan
May form Palestine instead of Jerusalem as a Muslim


Integration: De jure shifts not related formation of new kingdoms/empires
Aquitaine and France may be combined to prevent instability
Burgundy and Lotharingia may be combined
Navarra may incorporate Aragon and vice versa
Decision to make Frisia part of Germania or HRE if not in one already (make sure you click correct one or you're screwed)
Absorb Brabant and Flanders into Frisia/Anglo-Friesland
Decision to destroy the useless Sapmi Kingdom (seriously a kingdom with max holdings of 10? Who the hell thought of that?)
May integrate the various Italian Kingdoms into Italia instead of Byzantium
Integrate Africa and Mauretania into Mali
Integrate Egypt into Abyssinia
Ostmark: Sweden and Finland (Renamed Greater Sweden)
Vestmark: Denmark and Norway (Renamed Denmark-Norway)



Austria -> Austria-Hungary: AI WILL NOT DO
Duchies of Austria and Carinthia break away from Bavaria
Kingdoms of Austria and West/Central Hungary combine into Kingdom of Austria-Hungary, Combine Wallachia and East Hungary
Combines Austria-Hungary, Wallachia, and South Slavic Kingdoms
Releases HRE-Renames HRE to German Empire (ignore screenshot name, I changed it last minute)


Huzzah the Holy Fury Update is finally here! Sincerest apologies for the extraordinarily long wait, I am but one (half-competent) man. Changes introduced with this update:

Removed Grand Russia as Paradox's update made it redundant. (Though I recycled the flag to overwrite Paradox's Russian Empire flag)
Greater Tartaria no longer includes Russian lands but now includes Tibet and Turan.
Rejoice my Slovene brothers and sisters, Carinthia is now part of Yugoslavia.
Founding a Grand Kingdom/Empire now has an associated event.
Upon uniting Francia and Hispania, one can choose the name/flag of Francispania (The Francia and Hispania flags combined as seen in the cover photo) or Gauliberia (My Profile Pic)
Added the African Empire (I resisted the urge to make a Toto joke)
Renamed Christian India to Nasranistan to reflect the name given to Christian Indians (Nasrani)
Baltica now includes Estonia. There is a decision to force Estonia into the Wendish Empire in the beginning of the game.
Added Events to write a Constitution for The Confederation, though I had intended for each option to come with opinion modifiers for vassals, after play testing, it seems that that is unnecessary. The events essentially allow one to define their laws without worrying about cooldowns or restrictions.
Numerous bug fixes and corrected oversights
Readjusted kingdom & empire borders to reflect Paradox's changes

I opted to keep my old decision for forming Austria as it is very different from Paradox's decision. It now also moves some territory from the Kingdom of Germany into the Kingdom of Bavaria, preventing it from being a glorified duchy.
If one wants to form Austria-Hungary they can begin by forming Austria with either Paradox's or my decision. However, one cannot form the Eastern Marches then form Austria-Hungary.

I know I had previously stated that I intended to add Bloodlines for forming each kingdom; however, much to my surprise the bloodlines are actually far more limited in their capabilities than I thought. I made the hard decision to give up on bloodlines. Had I known their limitations, this update would have been posted 2 weeks ago. I am disappointed as well.



Consider trying out my addon:
http://steamcommunity.com/sharedfiles/filedetails/?id=933163409
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12
12 Thg04, 2019 @ 2:22pm
Bug Report
DSECool
10
18 Thg02, 2021 @ 7:52pm
Ideas
DSECool
0
19 Thg11, 2017 @ 6:05am
Reviews
DSECool
177 bình luận
dizzy12315 1 Thg01 @ 2:11pm 
The sapmi kingdom automatically gets destroyed for some reason don't get the option to do so after the game starts
DSECool  [tác giả] 21 Thg12, 2023 @ 1:39pm 
I don't know if it's just me or something, but when I try to load a save 80% of the time my game just freezes. One time I left it running in the background to see if it would load. 20 minutes later I forgot I even had it running then suddenly heard the sound effect when you start a campaign. So currently unless I never want to reload a save my CK3 is unplayable.

I have a very good computer that can run Warhammer 3 on ultra graphics and ultra unit scale and have even played EU4 and WH3 at the same time no problem.

This is obviously discouraging especially given how fun the last two DLC are.
Spaceracer 21 Thg12, 2023 @ 1:04pm 
How is that CK3 version going?
DSECool  [tác giả] 30 Thg12, 2020 @ 9:30pm 
I don't want to say this mod is abandoned but... right now I'm constantly working and what little free time I have is going toward a CK3 version.
SeeShark 29 Thg12, 2020 @ 12:55pm 
Would you consider making a Grand Celtic Empire consisting of Gaelica and Celtica?
Mustanaamiotto 1 Thg12, 2020 @ 11:20am 
i am sad. why greater sweden. WHY THE HELL! FINLAND IS NOT SWEDEN!
DSECool  [tác giả] 29 Thg11, 2020 @ 3:23pm 
No. Though some titles will be unavailable to you depending on the dlc in question.
Khenti-kheti 29 Thg11, 2020 @ 1:43pm 
does this require any major dlcs?
DSECool  [tác giả] 30 Thg10, 2020 @ 7:03pm 
The addon cultures are as follows:

Austro-Hungarian: German/Hungarian hybrid; Hussar Knights (upgraded light/heavy cavalry)

Gaelic: Scot/Irish hybrid; Gaelic Guard (upgraded pike/heavy infantry)

Brythonic: Breton/Welsh hybrid; Brythonic Knights (upgraded heavy cav, and archer cav (Welsh longbowmen on horse, lol)

High Francispanian: Castillian/Francais hybrid; Gallo-Iberian Knights (upgraded heavy/light cav)

Middle Francispanian: Basque/Catalan/Occitan; same retinue (the idea is that Middle Francispanian is a natural evolution due to their proximity to each other, but High Francispanian is essentially a constructed version of Middle Francispanian)

Anglo-Frisian: English/Saxon/Frisian/Dutch; Archer Lords (upgraded archers)

There are other hybrids but they use generic retinues and are thus a bit less interesting (I prefer not to overwrite vanilla files where possible)
DSECool  [tác giả] 30 Thg10, 2020 @ 7:03pm 
Usually I put a disclaimer in my mod descriptions, seems I forgot to, so I'll put it here.

"Anyone and everyone is free to use my mods for their own work. While I would appreciate being given credit, I won't complain if you don't."

Also, I don't know what you mean by adding cultures. Historical or fictional? Because if you wanted to add fictional cultures some of that might be covered in my addon (see bottom of description). I basically hybridized some of the cultures' names and retinues.