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Adv. Custom Empires Pack - Extended First Contact (For Stellaris 2.8.1)
   
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Adv. Custom Empires Pack - Extended First Contact (For Stellaris 2.8.1)

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UPDATE 28 MAY 2021: MOD IS NOW INACTIVE

Hello everyone, new and returning. I'm afraid that as it stands this mod should be considered 'inactive'.

I haven't touched a paradox game in over a year, and as it stands I don't really intend to go back to them. I still think they're great games (bugs and flaws aside), but I just don't have the kind of time they require anymore, and the time I do have I've been spending on other hobbies. And it's just not really practical to keep updating a mod to a game I'm not actually playing or understanding anymore. E.g., I know from dev diaries they changed the vanilla first contact system, but I have no clue how it works in-game or how to update ACEP to work with it in-code.

If any modders are interested in 'adopting' this mod and releasing their own updated versions, let me know and I'll give permission and put a link to it here. (Or if I don't respond, just do it and make a comment here and in popular discussions.)

It's not impossible this mod will get reactivated at some point, but that will only happen if I end up actually playing Stellaris again, which as it stands I can't really promise I'll do in any foreseeable future.

Sorry to anyone hoping to use this in the current version. Thanks a ton for caring about and playing this little mod. It was my pleasure to write and share it with you all, it's just not feasible to keep updating a mod for a game I haven't seriously played in over two years. <3 <3 <3

Adv. Custom Empires Pack - Extended First Contact

Adds 42 hand-crafted custom empires, and gives each an extended first contact event.

The extended first contact event fires immediately after the normal first contact event, and allows you to learn more about each species' unique personality and history.

The 42 empires are designed to maximize variety in ethics, civics, and AI personalities, with some creative leeway.

In addition to the extended first contact event, this mod now also has extended final contact events: when an ACEP empire is destroyed, they will send a custom message with their last words and thoughts.

This mod makes no changes to gameplay. It is up to date to the 2.8.1 patch.

As of 2.8, this mod now includes Spanish localization, courtesy of Io.

Several empires make use of DLC features, but this does NOT make this mod incompatible for those who do not have the respective DLC. To those that do not have the required DLC the empires that use those DLC features will be unselectable at start-up and will not spawn in-game. However, all other empires will still work fine, and more than a dozen of the ACEP empires do not require any DLC at all.

If you download it, please like/favourite/subscribe. Let me know what you think, and tell me if you catch any bugs or (spelling) errors! Also, feel free to post stories/recaps/anything about your games with ACEP in the pinned discussion thread.

Updated to version 2.8:

Update 2.8 adds Spanish localization to ACEP, courtesy of Io, who spent I-don't-know-how-many hours translating such a text-heavy mod like this! I hope any other Spanish fans will enjoy it, but, I'll let the translator speak for themselves:

¡Hola, comunidad hispanohablante! He traducido este grandioso mod de zoston al español. Espero que lo disfruten, tanto como yo lo he disfrutado.

I'm "io" and I made it for fun. If you like your mod localised to spanish, I can help you. Just write me to christian@camposalvarado.com and I'll do my best.

Updated to version 2.7:

In addition to switching back to the main branch, and to celebrate it, 2.7 adds one new empire to the roster: The Totalitarian Regime of the Presidential Republic of Bandura and its Neighboring Systems.

Thanks again to everyone for playing this mod! Let me also remind you that there's a thread for posting stories and screenshots of your games. I'd still love to hear what you're all up to when playing this mod, what empires you make alliances with, what empires you destroy in your crusade to conquer the galaxy. Don't be shy!

Regarding the future, I've still got a few ideas for more empires left. But adding them might be slow, as I'm getting quite busy with IRL work again. But I hope this latest slate of new empires will be enough to satisfy everyone for now! Happy playing!



NOVEEE:

For those who want it, I've uploaded a companion mod that removes all vanilla empires except Earth humans:

http://steamcommunity.com/sharedfiles/filedetails/?id=929235550

Mod Compatibility:

ACEP is compatible with any mod that does not change the on_action_events.txt. This should include at least most graphics and non-gameplay mods, and those species/empires mods that do not offer additional gameplay functionality (such as this mod's extended first contact events).

If you wish to use this mod alongside one that does also use the on_action_events.txt file, you can manually make it compatible as follows:

on_action_events.txt - The code used by this mod is at the bottom of the first contact events action.1 and action.100; the ACEP code is clearly marked. Copy the ACEP code to the same place in the other mod's on_action_events.txt, (inside the after = { } script), make sure to do so for both events. And don't forget to delete the original ACEP on_action_events.txt or otherwise deactivate it.

Any mod that massively changes empire creation, such as ethics and civics mods, may or may not be compatible dependent on whether that mod still supports custom empires made using the unmodded (original Paradox) civics and ethics (as all ACEP empires are).
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ACEP AI Personalities and Roleplaying notes
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4 січ. 2018 о 6:49
ЗАКРІПЛЕНО: Post your ACEP stories/screenshots/AAR's here!
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24 черв. 2019 о 0:45
How can I add localization for the prescripted countries?
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Коментарів: 167
zoston  [автор] 28 трав. 2021 о 6:58 
It's not impossible this mod will get reactivated at some point, but that will only happen if I end up actually playing Stellaris again, which as it stands I can't really promise I'll do in any foreseeable future.

Sorry to anyone hoping to use this in the current version. Thanks a ton for caring about and playing this little mod. It was my pleasure to write and share it with you all, it's just not feasible to keep updating a mod for a game I haven't seriously played in over two years. <3 <3 <3
zoston  [автор] 28 трав. 2021 о 6:58 
@AncientYears No, it's not. I'm afraid that as it stands this mod should be considered 'inactive'.

I haven't touched a paradox game in over a year, and as it stands I don't really intend to go back to them. I still think they're great games (bugs and flaws aside), but I just don't have the kind of time they require anymore, and the time I do have I've been spending on other hobbies. And it's just not really practical to keep updating a mod to a game I'm not actually playing or understanding anymore. E.g., I know from dev diaries they changed the vanilla first contact system, but I have no clue how it works in-game or how to update ACEP to work with it in-code.

If any modders are interested in 'adopting' this mod and releasing their own updated versions, let me know and I'll give permission and put a link to it here. (Or if I don't respond, just do it and make a comment here and in popular discussions.)
Uncle Iroh 27 трав. 2021 о 15:35 
is this 3.0 compatible?
n0ttsweet 9 лют. 2021 о 18:27 
Is there a way that I can edit the mod files to allow Vanilla empires to spawn as well as ACEP?

I like not knowing what to expect. :)
Pury 1 січ. 2021 о 13:31 
As I thought. I like that way, it's much better, because I hate the "random" empires option anyways, I like the fluff.
zoston  [автор] 1 січ. 2021 о 9:29 
@Pury They are set to always spawn. It's a thing not everyone likes, but since there's no way to change in-game settings of this I have to make a choice. And for me the 'intended use' of this mod is to have the ACEP empires fully replace the standard custom empires. Though, fallen empires, primitives, etc. will still be randomly generated as vanilla empires are.
Pury 30 груд. 2020 о 16:09 
Yes, figured it out.

Anyways, are all the species of this mod triggered to always spawn? Or it's like a custom empire with "random" chances?
zoston  [автор] 27 груд. 2020 о 4:16 
@Pury it would probably create some odd combo's since I design the empires keeping vanilla AI personalities in mind, but in principle that's not gamebreaking. If that mod changes the first contact events, though, then ACEP is incompatible with it.
Pury 26 груд. 2020 о 18:05 
Thank you! Sorry for other dumb question but, how would ACEP interact with "More AI Personalities"?
zoston  [автор] 23 груд. 2020 о 23:35 
@Pury Yeah. This mod is really very simple, it just adds two things:

1) A bunch of empires with unique localization that all use vanilla ethics and personalities and portraits etc.

2) A tiny edit to the vanilla first contact events to extend the first contact event chain into the extended first contact events.

In principle, it leaves the original game untouched. But, annoyingly, in order to have my first contact events properly follow the vanilla first contact events I do need to edit that specific vanilla file (on_actions_events.txt) to make the link.

Otherwise as you note, this mod won't make use of anything else changed but also shouldn't break if anything else is changed.