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Повідомити про проблему з перекладом
They just have their regular loadout cause they are not really expecting anything. Like others have stated what I may do since some ppl don't care that much for the vermins I will add the black MXs as the starting weapon. I just haven't gotten to it yet, been busy with other things I will update it when I get to it.
Thanks for listening man. Yes taking away the NVG's would balance it out nicley. Using MX's would help too but I think with the CSAT troops not being NV capable, the Vermin should be fine.
And out of curiosity? What AI mod are you refering to? I'd like to try it out
A thing that I kind of forgot to do, but I could still do it to make it somewhat easier is disable the opfors nvg, so its like they aren't expecting company.
I have a couple points to mention though:
1. In your unit init lines, add the ammo first and then add the weapons. Then you wont have to reload the weapons first
2. Maybe it was just me, but I found this mission quite difficult. Partially because of Arma 3's terminator like AI. I would consider maybe making there be less opfor AI in the area or giving the player team better equipment (maybe even just an optic?) Or for a big change, take away the AI nightvision
Just a few thoughts. Overall, I really enjoyed it!